Important events and messages.
25% discount on ALL MOUNTS


Expand your collection right now in the game store. The offer is limited

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50% OFF. Summer Discount on the Wild Terra Online

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Huge Summer Discount - get Wild Terra Online at HALF PRICE right now!

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On Steam:

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Major Update 8.3. Merchantry, disassemble equipment, more keys and chests in godsends

In this update, was added the Vending stands, the opportunity to disassemble the equipment for resources, and in the godsends now there are bronze keys and iron chests. For details on these and other changes read below

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Purchase Wild Terra Online with a discount Improvements and fixes 0.8.30

The first test edition of Vending stands has been implemented. We are waiting for your feedback!
Having built a Vending stand, you can put your goods for sale.
Spices are used as money for sale and buy.
If you play on the PvP server and your Vending stand is destroyed, then the goods from it will not be lost, the tent will go to a broken state and it can be repaired.

Now you can disassemble items of equipment and you will get some resources. For the disassemble of metal objects you will need a Horn, for the rest - a Workbench.
Now before the improvement of the item, detailed information about the result of the operation and the chances of success are displayed.
The principle of improving objects has been changed, now it depends on the rarity, it became possible to destroy the object on failure.
In the godsends you can also find bronze keys and iron chests.
In the godsends now linen threads come in instead of linen.
Parts of the dominiums are placed in a separate handicraft list.
Now bolas can be stacked on 6 pieces together.
Bolas no longer requires skill, not to confuse his actions with combat abilities.
To successfully block with a shield, you now need and spend 5 units of stamina.
Shields no longer reduce the damage done by the wearer.
Changed damage reduction for heavy armor.
The rate of long-range weapons in heavy armor is reduced by half.
The Roll now removes the effects of stun and slow. Increased the cooldown time.
Increased the cost of endurance in the abilities of Charge and Defense.
The Pounce now requires a target, increases the cost of stamina, and reduces the cooldown time.
The animals and monsters that have been removed from their habitat are now disappearing with time.
Reduced tool breaking, stamina costs and the amount of ore from iron deposits.
Now on the corpse of the player is written the name of his killer, who can get his head.

Fixed a bug due to which the cutting head did not require a tool.
Corrected the mistakenly low value of evasion in the mask of the plague doctor.
Fixed a bug due to which a private server whose owner is active premium could not be awakened by other players.
Fixed a bug due to which the bronze sword could be repaired as opposed to other bronze objects.
Fixed bugs due to which the equipment was not specified durability.

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A place to talk about Wild Terra.
Early Access Pack

@zanza there is difference for you where to buy the game. Those keys are absolutely identical. The only difference, that we get more money when somebody buying from our site :)

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Bears & Iron

@Perdicas Hello
Ok first of all I want you to understand that while balancing we look at populated servers with 50+ online. We can’t make different mechanics for all servers while developing the game. Tell me why u needs bear? If you need it for skin try lvl 50-52 with couple friends in iron armor. If you will tell me your server name I can tell you amount of bear skins on your servers in stock. There are a lot of them on all servers a lot of people farm bears in different ways. Sometimes if you can’t handle it that doesn’t mean it’s impossible. We do see bears are still easy to kill with 2 players only on any server. That’s wht we are working hard on trade with auction houses arrival it will be easy to find goods like bear skins and just buy them from those who can farm them. Just focus on some godsends and spices farm instead of bears.
As for iron - I don’t know how long you play this game and if you read for newses. Normal iron rate was made about 2 months ago. Then we tuned it for month then added rate x4 and informed players that it’s only for shrot period of time to get some stats. For now we left that x4 spawn timers and halved output but reduced harvest tide and tool durability diration. So for now we didn’t halve anything just did it a bit longer to farm. I’ll remind again you have x4 of original iron rate for now than it was designed. For PvP server mainly iron should go through mines only for PvE we will leave that for now.

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Guides for Wild Terra

Hi, I start making CZ/SK Community guide website.
Hope it will be usefull for someone :)


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Only registered users can view it.

Discussion about game mechanics

Two total noob questions

Many thanks, Angrrrry, my first trouble is over :)

Keep on working with the second one...

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Protecting my horse


OH i have no chance to see what the barrage skill was. So it is obvious that my horse got killed.

Now i see that's why there are so many roof structures. i thought it was just for decorations.

Thanks a lot!!

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@Ibrahim You can try and will be surprised )

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Discussion about innovations.
Make Spices Great (again...??)

Awesome things are coming, huh.
I can't wait to see more alchemy recipes.

PS: I didn't see your email.... I just sent your another one. lol

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Another one - Waypoints!

@Space-Cowboy it is already in development plan, but it goes after implementation of all critical game mechanics.

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Miejsce rozmów o Wild Terra
Polska Gildia - Banici z Vitios

ja chetnie o ile gracie i jeszcze szukacie

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