This is one of the largest updates of Wild Terra. The game has new zones, monsters, stables, a mode with simplified graphics, and the combat system has undergone a strong refinement. Read more about these and other changes below.
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Improvements and fixes 0.8.25
In the world of Wild Terra, now there are new zones of dark forces - Corrupted Lands, where construction is not available and the warped inhabitants have settled:
- Wodwose-Fencer - great to fight in melee.
- Wodwose-Archer - keeps the distance, hitting the target with deadly arrows.
- Wodwose-Alchemist - throws self-maded bombs, causing damage to the area.
- Corrupted Rat and Barghest - wild beasts of the Corrupted Lands.
- Draemetr - unwieldy but evil guard.
Implemented the mechanics of folding the dominium with all the buildings and contents for moving to another location.
In the inventory of players whose possessions were influenced by the Corrupted Lands, was added the "Move out deed".
A new building has been added - Stables, all your mounts will be safely stored here.
Saddle the caught animal and place him in the stables. Your horse is "packed" into an item that can be dragged into inventory, called at the right time, or thrown to the ground for exchange with other players.
Item for summoning a purchased animal can also be taken to the Stables for empty the cells in the inventory.
Animals in the stable are only accessible to you and are not lost when the stable is destroyed.
You can also get access to your mounts through someone else's stable, if you have access to the locks of his dominium.
All rare and high-quality items have colored frames showing the value of the object.
When creating an item of unique quality, the name of the master is now stamped on it.
Now you can improve the quality of item by using Scroll of Warp - it’s can be obtained in godsends, treasures or in the corps of woodwose.
Added 20 new kinds of cloaks, some of which can be created. The rest - unique.
Implemented the mode with simplified graphics improves performance. Press the L key to turn it on.
We’ve worked on the optimization of server mechanic.
Significantly reworked combat mechanics.
- Reduced a penalty slowing movement speed
- Increased chance of shield block
- If the character has an absorption and a shield in inventory, then any melee combat ability will automatically equip the shield
- When blocking a ranged weapon, the cooldown reduced to 2 seconds
- Reduced a penalty slowing movement speed
- Now the higher the armor, the lower the chance of stunning. Reducing the chance starts working on 50% armor
- Reduced the absorption of iron, steel and noble armor
- A blow at "Charge" is now faster
- “Charge” now requires an active absorption bonus
- Slowing after “Charge” is changed from 4 to 5 seconds
- Increased defense
- Increased chance of evasion in initial armor
- Increased evasion chance and defense in helmets from a heads of animals
- Significantly reduced durability
- Throw Bolas, Charge and Pounce are now ignore Evasion
- A chance to evasion in the saddle decreased by 4 times
- Increased damage from axes
- Slightly increased cooldown ax attacks
- The bouncer now deals 2 blows one fast and weak, and the second is slow, but strong, which also slows the target
- Damage from daggers reduced
- Reduced cooldown pickaxes attacks
- Reduced delay before dealing damage for the pickaxe
- Increased durability of short and composite bows
- Changed the durability of the iron pickaxe, frying pan, iron ax, iron knife
Monsters and animals:
- Introduced a system of protection, absorption and evasion for monsters and animals
- Reduced the damage of all animals
- Wolf level reduced to 25
- The level of the Cursed Rat is increased to 17
- Wodwoses became stronger, different types received different protections from long-range weapons and from melee weapons
- Barghest became much stronger and got 40 level
- Bear now almost completely resists to long-range attacks
Fixed a critical memory leak error during the disappearance of players and animals from the zone of visibility, which led to decrease the FPS.
Fixed a bug that caused the game fading process at the time of the appearance of the players and the animals on the screen.
Fixed a bug due to which the abilities Crippling Shot, Puncture and Rapid Fire could be applied through thin walls.
Fixed a bug due to which the recipe search filter was activated when hotkeys are pressed.
Fixed a bug that could lead to the loss of tamed mounts.
Fixed a bug due to which the resurrection timer on the bed could not work correctly if the clock on your computer was behind or hurrying.
Fixed bugs with incorrect automatic equipment during repair and mining.
Corrected amount of produced flax, seeds and changed the gathering speed.
Now you need 3 threads to create a rope.
The construction of siege weapons now requires less stamina.
Added translation of the game into Simplified Chinese.