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Improvements and fixes 0.8.26
A new mechanic for mining iron ore has been introduced to increase its value and make this process more exciting.
Now every 25 hours in the disputed lands are becoming available mines with raw ore.
Lift the ore to the surface and collect it to recycle.
Siege weapons in the disputed lands are now working at any time, so boldly wall the mines, attack other people's buildings and fight for the right to possess it!
Due to new mines, the amount of conventional iron ore in the world is slightly reduced.
Have been introduced the mechanics diversity of animals (except horses, ferrets and birds) and monsters:
- 4 distinct gradations are made, which can be distinguished by their name
- scattered by their combat level and visual size, including within a single gradation
- the amount of their health, protection, damage, etc. now depend on combat level
- the required level of production skill now also depends on the combat level
- the amount of resources from the corpse now also depends on the combat level
- aggressive animals are now heal and become stronger until the 3rd stage when they kill the player
- aggressive monsters now heal and become stronger until the 4th stage when they kill the player
Beginners are now given a starter set of quartz instruments.
Buns for beginners are now more and they supplement all kinds of hunger.
The maximum level of skill "Skinning" increased to 50.
Implemented replenishment potions of Inspiration Master and Combat concentration of various sizes, but it’s can not be used several times in a row.
Implemented scrolls replenish the premium bonus.
Implemented the Deed of gender change.
In new godsends and treasures, the equipment will now have a range of quality from 90 to 120%.
Now the combat level of the animals is displayed.
Now the name of the owner is displayed under the name of the tamed animal.
Now, armor and shields are also destroyed when it reaches zero durability, as weapons and tools.
When you try to equip a thing with zero durability, it now crumbles and disappears.
Now you can drink and eat without getting out of the saddle.
Now, only the player who struck the victim final blow can cut off the head.
The name of the master is now displayed only on rare items.
Added sounds for the start and end of the siege, the time of the mines, getting the purchases and opening the chests.
To create juices, now requires significantly more material.
Heavy armor now reduces damage inflicted by the player.
Increased slowing movement when wearing heavy armor.
Fixed errors in calculating bonuses when using different types of armor.