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Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We plan to add to the game an additional opportunity for further improvement and specialization of the character. Characteristics will only complement the gameplay, without worsening or interfering with other possibilities. They can be improved even if you have already improved skills.

What are the characteristics?

  • Strength
  • Dexterity
  • Vitality
  • Perception
  • Intelligence

All players start with 5 units of each characteristic. This number will grow as actions are performed. Increasing the characteristics affects the character's parameters (health points, hit damage, shooting speed, the chance to make quality items, etc.). Each characteristic can be increased to 12 maximum, and also get a scroll of improvement of a specific characteristic by +1 (temporary effect). Also there is a limit of the sum of the characteristics (35 points), moreover after 10, each unit of the characteristic is counted as 2. The player at any time can control his characteristics, choosing which one should grow and which one should decrease, depending on the chosen specialization or just the player's preferences. If you decrease any of the characteristics below 5, the character will begin to receive the negative effects associated with it. It is worth noting that both with a minimum parameter of 1 and a maximum of 13 - the character will have additional negative or positive bonuses.