After the last update, the map is empty. Missing flowers, large clay and honey. It was more difficult to collect and it is not on the map at all. Too limited number of animals, play two hours I met two bears. There is nothing to do in the game because there are only trees ;/
No flowers, honey and large clay... WHY and WHERE??
@foczka1 Perception now influence your gathering ability, The more perception + gathering you have the more items you see. Clay, honey, flowers are top materials now. That’s why we added small clay deposits so all new player will still have access to clay but not in that large amounts like it was before. To detect large clay deposit you need 9percept + 20 gathering for honey 8percept + 20 for flowers 7percept + 20. This formula works for all materials in gathering. The more combo of percept + gathering you got the more you see. If you will make 1 perception you will see mostly only stone wood and carrots. We will add same for mining nodes using Int+mining combo. We are working towards some professions separation to make all you do in game MORE valuable and improve trade relations. You can also think of best stat build that will suit to your character you can still make some stat that will allow you mine, gather, fight and do all alone but not so effective like other players with specific profession stats build.
interesting. I think this information should be in the game.
But in the meantime it would be very useful if this information were here in the forum. A topic only about the characteristics, with the table and effects according to their level and these new interactions,
Added modifiers from the characteristics:
cooldown of the skill "dodge"
chance of finding resources that require skill "gathering"
We did it but not so obvious as we thought - sorry )
Now we have 2 important resources in the game, metal and bones (and u dont even need bones that much).
Depending on the type of armor you use the reason requires that you choose a characteristics that benefits find these recources.
So between finding iron or finding large deposits of clay (and we have the small) honey (and we have eggs and mushrooms) is not a choice (if you understand me) its logic what characteristics to choose.
So if u want the trades work u have to create important resources in each caracteristics.
Now this INT + Mining combo I could not think this. I cant even upgradeINT characteristics with mining skill.
One more thing. this new change, this new modifiers maybe are game changing, So someone that upgrade one characteristics when see something new added in the characteristics want change his stat build. I think would be unfair to a player that spend several hours in game have to do all this stuff again.
So maybe a new scrollt that allows the player to change his stats build freely according to the total experience he has accumulated.
And this would be given whenever there was a significant change, especially the addition of this new modifiers, and the best part, it could be sold in the store with a large colldown (maybe 7 days),
@Sadico We will definitely add both stat build save items and stat reset items. You will be able to make several builds, save them and switch between them. It's only the beginning. Still have a lot to do with stats - they work not obvious for every one so need to polish it to make stats UI much more understandable for people and more convenient. We’d also add all descriptions it’s hard to add right now because we change this balance almost every day to suit it for game and changing these descriptions in 15 languages are not as easy as you might think. So we try to finalize descriptions only when we think they are final or we just added something and need at least basic description. As for intelligence – prospecting is pretty intellectual thing it’s not a chance to find piece of iron under the tree. That’s why it’s perception for mushrooms and will be int for nodes. Process of mining itself doesn’t require int only detection.
Now I know everything;) Thank you;)