Some questions are about whether something will be added, not when
1 - When you bleed, why the job is interrupted or why can not get on the horse? (please, no answer and example with real life)
2 - Is there an interruption button, for example: I run / ride and want to stop without pointing or shooting with a bow while charging I want to stop and not to wait for shooting or other actions?
3 - Will it be added, when applied to the material in a recipe, to open the recipe of material?
4 - Will there be information that shows how much time remains until the completion of the process (buildings)?
5 - Does a higher level of perception affect other resources, than to see honey and big clay. For example, do we see more mines, nests, animals, and so on?
6 - The levels of some skills, for example, logging (mining ...), besides the fact that larger trees can be cut off, does it also influence in another way, for example, increase the amount of harvested material ?
7 - When cutting wood, the better tool (ax) gives you more resources or just a better chance of success? - as well as other tools, mining pick , sickle, shovel...
8 - Does the higher level of mining provide a bonus, for example, to see more resources or only to be able to extract ore from a higher level?
9 - Only pre-finished buildings give certain bonuses?
10 - If 9 is YES, and we make our own building, will it add special items wich to put in the building and give certain bonuses?
11 - Do you have to be in a building to get the bonus, for example, for more insight?
12 - If we make two identical buildings, will the bonus accumulate? 10% + 10% = 20%
13 - When get off the horse and shoot at once, you swing with the pick and so on. without moving, always hitting the horse, will that change?
14 - Will add, return some of the materials when destroying buildings as it is for some items?