Well, I tend to agree.
What I've found in WT is a fair amount of little shacks around the map that are for the most part abandoned. 2 or 3 medium sized domains that have developed quite a bit but also eventually get abandoned and then there are 4 to 5 large castles that are maxed out with every advanced structure and all the trimmings.
So these three categories represent the player base here. 1) Average joe- just trying out the game who gets pked and decides that the grind to advance just isn't worth it when you can get killed off and loose everything. 2) Semi-skilled/ lucky guy- who manages to get his area developed quite a bit before one of the predators decides to attack his base and completely loot-destroy it causing him to quit. And 3) Top of the food chain over achiever- with maxed out everything, bored to tears making everyone’s life miserable who eventually quits because he's chewed through the game so fast he's bored and invincible.
That pretty much describes the landscape of most open world pvp games (with the exception of the zerg guilds).
In my opinion WT needs to allow the domain to be fully protected from all other players and all structures within the domain should be loot protected. Most hostilities would take place out in the world while competing for resources. Once a player has maxed out his domain he could craft a second stone (at great cost and time) that he could take to another players gates and place as a challenge. the challenge stone would be on a 24-48 hour timer and once the timer ran out the
player that placed it could siege a small area of the players domain but only a small area (about the size of a small domain). If the challenging player wanted to siege a larger area he would need multiple challenge stones.
Something like this system would keep noobs and mid-level players fairly safe from the predatory over achievers but allow them to still pick and choose a player to siege (usually someone with max domains and better loot) because why waste all the time and resources it would take to build the challenge stones on a noob or mid-level player when you could go after another maxed out player's base?
Short of some kind of system to protect noobs and mid-level players I'll wait on a pve server. Thanks anyway.
My prediction is once you have a pve server this is where you will have the largest populations --the overall mmo game player statistics supports this trend.