Open the test server for testing the New World and the new Wild Terra client! We were working on this update within a few months. Currently, it is the largest patch, and the game is greatly changed. Infographic tell you about the major innovations
Anyone can take part in the testing and help us to find errors and flaws, order to this update came rather to the main servers. Tell us about all bugs, attach logs as possible.
If you enjoy the game, you can support us by purchasing the early access. During tests - an additional discount to the bundles!
Download the new test client ...
The test client is installed separately from the main and does not interfere with play. Tests will last for a few days
Complete list of changes:
Server architecture is completely reworked, the server now can be run in a clustered mode, which allows to expand the map with virtually no restrictions.
Made automatic generation of landscapes and resource allocation on the map.
Implemented support for 3D characters and animals, which has greatly improve animation and reduce the size of the client.
Now, when you create a character, you can choose a male.
Updated models of weapons and equipment (at the moment, woman have only leather armor)
Added possibility of riding.
Implemented new animal behavior. Predators behave differently, harder tire out wildfowl close to the water.
The game world is divided into three types of zones:
Implemented Safety zones. In them, the players do not cause each other damage, player’s corpses can not be raided and chopped, and the buildings within dominium not receive damage. Revival at random place in the world is now going on in the least populated Safe zone.
Implemented Conflict zones. Dominium is not required for the construction, you can build cities and castles of any size, but you will have to protect them and repair from time to time.
Standard zones. There are the usual rules, already known to players.
Implemented new mechanics of hunger. Added saturation indicator. To fill it - you need to eat.
If stamina is filled not until the end, the saturation decreases gradually, restoring stamina.
All food is now split into several types, and you can’t be fully fed by one type of food. The more different types of food you eat, the faster fills stamina and last longer being spent saturation. Chowder were the most beneficial to the quick saturation, as are several types of food.
The effects of "hunger" and "depletion" is now associated with the saturation (not stamina).
When a small amount of stamina now appears the effect of "Fatigue" in which you can not be run and the damage that you deal - reduced.
With a 100 stamina and absence of negative effects, there is an effect of "rest", gradually restoring health.
Now you can drink water from the well, but it just freshens, adding stamina.
The food (and water) can no longer be used immediately or on the run.
Remade system of operate machines (campfire, dryers, etc.). They now have a total container-slot that contains items, fuel and there are results. This approach will allow to implement more advanced and interesting recipes.
Changed the principle of operation of a small poultry house. Grouse is no longer wasted at each cycle of the appearance of eggs, but there is some chance of finding in his stead feathers.
In a large poultry house is now grouse do not appear on the outside and have a chance to get a litter at the regular cycle of egg production.
Premium-effect has been changed. Instead of increasing the collection speed, now increased the number of simple materials received in the collection, and the increased chance of finding rare materials.
Fixed bug with incorrect positioning of the buildings, which are tied to the grid.
Fixed a bug with the collision of large buildings such as mills.
Fixed bug with bonuses from buildings.
The player is now disappears from world only when 30 seconds lasts after his closing the client.
Removed the indicator over the head for impact and shots.
The machine’s container is now updated during production.
Fixed a bug that caused the unloaded fragments of map.
Fixed ram sizes, now it’s normally attached to the walls on either side.
Fixed error with displaying resource costs.
The skulls of the heads are now being made in the melting pot.
Fixed cancellation of the current action when selecting the construction place.
Fixed cancellation of the current action when changing and rearrangement objects in the inventory.
Color of the amount of resources in recipes was fixed.
Fixed an issue when attempting to divide 1 thing.
Fixed several bugs related to the appearance and displaying of other players.
Animals are now converted to "beads" only if they are to many on the screen.
Added a connection problem window allowing reconnect to the server and return to the profile screen.
Fixed an issue with the lack of apples after re-maturation.
Fixed the appearance indicator of progress for the instant action.
Updated images for Fatigue and Rest effects.
Fixed error changing the order of the icons on the shortcut bar.