Consider some facts, though it's just a part of my observations. Due to my weak English maybe some not quite understandable .1 First,; for a long time, no one from the team,. It is not engaged in the development of fighting technique. Killing a player who only escapes, bordered on the miraculous. killing horseman is impossible .... unless there is a big laaag.2 secondly, most weapons are useless in a fight between players, and diversity of weapons is not enough. for example bow is just decoration 3. After the third;. walls dominion. Something that can build in the first hour of the game, not bearing actually experience,
It is insurmountable properly, to end the game. For example ambresure stone, each player can build in a few minutes, to the destruction of the need for machines of war. absurd !! according to me just hammer or kilof. you don't need to a few hours, at most a dozen minutes or consumption of 2-3 iron picks, ;for example ,, .. palisade of palisade gate, each build in a few minutes in the first hour of the game, lest it destroy need ... hm .. a few hours, and steel / iron sword or ax 'total absurdity .. at the beginning of the game, no one is able to do, later does not make sense because inside dominion of stone ambresure or palisade there is nothing worth. compared with nakladami ..4 fourth, ; in addition, if you are already in the middle of a foreign domunium, and so anything you can not looting because everything is locked........ .In every online game, an indispensable factor is the interaction between players. every player wants to show the better .. everyone expects action .. .... um .... here very often, walking down the world for a few hours is not met a player. if you already met, he was busy building .. So you can play, alone without the participation of others. Buy Playstation, and play your,, '' farmville ''.
There is an interesting thing with difficulty of the game. We have started 3 servers in Russia - one with very easy rules (you chop 2-3 trees, gather some stones and you get plenty materials to build and craft and you can't be killed by another player and your home was unbreakable). The second was a bit more difficult, you could be killed and your home was also vulnerable to attack of other players. And third was the hardest - the growth of plants and trees was 2-3 days, there were lack of all resources. Steel was nearly impossible to get.
And guess which one was most popular? :) The truth is - only a few people want to work in a game and overcome difficulties. Wide auditory wants just to play.
a rather strange way of reasoning. you have done everything that this game was responsible only for children, those who are interested to build, own castle. obstructing .maximum playability PVP. Then you show that only children are interested in this game. Pond opposite each other two players, one's hands are tied, the second sword and armor, Then you show who won ........ very interesting approach. you can me tell you, | a lot of players PVP, wanted to play. but in such conditions. You have a right under the current rules of the game, this game will be interested, only players who prefer Farmviile,, "", but how long will the game,. Build your house .. and that's it.