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Improvements and fixes 0.8.7
Testing the new mechanics of the mining skills. We are looking forward to your comments.
Skill affect on the success rate of mining materials, for example, you can not get Large- or Bear hide intact until level up the skinning skill.
.Skill affect on the speed of obtaining, stamina costs, damage to the instrument, amount of mining and the chance to obtain rare materials.
Introduced Skinning skill that serves to mining a hides.
Introduced Lumbering skill, which is responsible for the production of timber and logs from trees.
All the trees are now differ by type, the necessary skills and the results of mining.
Wild and cultivated trees are different in the necessary skills.
Testing the new mechanics of the creating skill. We are looking forward to your comments.
Skill affect on the successful craft, speed, stamina costs, damage to the instrument and the quality of manufactured equipment.
When failing to use the skills, tools get increased damage and you will be more tired.
All equipment received by using skills, at manufacturing now has the quality that affects the characteristics.
Introduced Survival skill, which serves to create basic objects and buildings.
Introduced Leatherworking skill, which serves to the manufacture of hides and sewing things from it.
Introduced Carpentry skill, which serves to create wooden objects and buildings.
Skill window opens through action window. This icon you can put on the belt.
Skill window opens when you press K.
Added foxes in the woods.
Added the concave angle of log house roof.
Added display of ping.
Fixed unreasonably long delays in the craft and construction.
Updated graphics engine for client.
Updated client shell. Now, to show the error log, you need to press F12.