The upcoming patch release says
We examined multiple requests from players to review the current system of attributes and the problem associated with the impossibility of combining a full-fledged artisan with the combat aspects of the game.
This type of melee fighters in light armor will be directly tied to intellect stat which is now not involved in any combat aspect.
hmm I can see how that cold get annoying.. I would assume that the stack of arrows closest to your first inventory slot gets used first, but I could be mistaken I haven't tested it. And having to choose which arrow to use each time you pull out the bow would get old so maybe..
-if they add either a auto-sort button for inventory or require a quiver to use with the bow, and fill the arrows in the quiver.
I guess this is more feedback but I bet other people are wondering this as well. There should be more clarification on durability for casual PvP. I started on Casual PvE and went to Casual PvP since I wanted to try fighting and raiding some bases too and the description says "Players can attack you and destroy buildings on your land" but after playing a few days trying to get better weapons to break into some places someone tells me that we can't even do enough damage to even break palisade walls. So I should have just gone to Ignos.. or now Iktos.. but it wasn't clear to me. I think you should clarify this for future players.
At almost 100 hours in I am liking this game more and more, and I start thinking of things I wish were also in it. I know you guys are working on optimization as I post this, but hopefully some of these can be considered. I don't know if some of these are possible or not, but here are some of the things I would like to see:
-Day and Night Cycle (if possible, then also would like the night time to have evil creatures, and need torches or something for light)
-Backpack in place of cloak - gives extra inventory space to character but only when worn.
-A toolbelt portion of your invnetory, like equipment but for tools, 1 for each common harvesting tool. Maybe require a toolbelt, otherwise have to carry the tools in your inventory.
-Ability to see through walls where character is standing and maybe where other characters are standing too, without having to use low graphics mode. So I can see my carrots to pick at the bottom of my wall and also see my pretty walls(except for where I'm standing) and sheds and trees.
-Rotate designs to also have the entrance on top sides, 4 rotations instead of 2.
-More defense designs - spike traps, water moats(diggable), spikes on walls, archer tower you can shoot from, windows to shoot from in the wall designs that are actual durable, stairs to walk on a roof but may only be built inside by owner to defend base from inside, sticky (honey) ground to slow movement, maybe some other things.
-More creatures - coyotes maybe like the foxes but aggressive instead of afraid for a first bite then run or something, mountain lions, moose, just more?
-Craft poisons for arrows
-Craft medicine to slowly get health.
-More food recipes that don't require rare materials.
-Use throwing spear as a melee weapon when you are down to 1 left. Also more weapons in general.
-Require hydration with hunger.
-More guild management options - ability to set roles for members like carpenter, blacksmith, skinner, etc.
-Able to see which members are in other guilds for the guild list, and maybe even an indicator if they are online or not.
-Able to look at an item and choose option to see everything you can craft from and with it in the craft menu.
-Able to split item stacks in half by holding ctrl and dragging or something of the like. Also able to only take or remove 1 from a stack by holding a button.
-Bullet ammunition for the sling like with the arrows
-Offline protection, walls and gates on your land can only be damaged if you are online, with a certain cooldown timer before kicking in in-case of combat logging.