If you read Shadow's post, he does in fact include the penalty system in it, so your ideas are not getting no attention, but rather they are added into other ideas.
Maybe you dislike zones, but I am thinking the "safe" zones should be really small in comparison, so you could go through the game without ever having to enter one of the safe zones.
I think the safe zones will quickly end up becoming villages, which I don't think is a bad thing, it adds some player built diversity to the vast wild lands.
And everything is up for discussion. If you have good counterideas, by all means share it with us!
People will always find exploits regardless.
But this idea is not about fixing exploits, it's about bringing players with different playstyles together.
The player base isn't huge, and right now the player base is being split.
Yes, it's a survival and not a farmville, which is why after playing for a while the pve people may get a little bored. It's also not a murder and pillage sim, which is why maybe the pvp people will get frustrated after a while.
Which is why Shadow and I are putting ideas to paper to give people a chance to enjoy a different playstyle on the same server, with the same character, should they choose.
And we are not suggesting making pve areas and making pvp areas, we are suggesting making areas where killing is not possible but where it is also not possible to upgrade your Dominion very far, and areas where you can get a lot of rewards (ore and such) and where you can build bigger Dominions, but where you can also be killed.
Shadow also didn't make his map that way by accident. If you look at it, you can't quickly flee to the safe area from the pvp area. There is a large yellow area in between them. Yes, there will be people hanging out on the border between green and yellow, but they will never get to the good stuff that way, and if they kill someone in the yellow area, they won't be safe in the green area anyways, as per the suggestions.
So it pays to go into more dangerous areas, but if you don't want to, you don't have to. Right now, it is either full pvp, or full pve, but there are probably a large amount of people who want both.
And I am pretty sure that most of the diehard pve people wouldn't mind it if their Dominion stayed small, just as much as the diehard pvp people wouldn't mind if there were safe areas. The pvp people and pve people would probably live mostly seperate, but there is a chance of meeting each other and I think that is a really good idea.
Oh, no doubt the developers are working very hard on everything, and I don't think anyone here expects them to make these ideas happen quickly.
But it is a good thing that we, the players, are all sharing our ideas. That way, the developers can see which ideas are popular, and maybe even find some ideas they didn't think of themselves.
So even if it takes a long time, I am still glad that people are posting ideas here. I look forward to every new update.
Interesting idea. If it was me, I would make it that someone can still loot it if you leave your horse out, but as long as you are mounted they can't touch it. Some extra inventory, but still requires you to work for it to get it and to use it. Yes, I like this idea a lto!
I can't help myself, I HAVE to respond.
EDIT: I did just read the announcement that in a future update sieges are going to take time now to prepare, which I think is a good step into the right direction, but I am still going to keep my thoughts here as there may be some good ideas for the developers here they didn't think of themselves.*
I think that the entire idea of sieges and the ability to destroy big walls like pallisades and castle walls should just have to go.
If you look at it realistically, a castle siege would require hundreds of soldiers, on both sides. And even then, slamming into a wall with huge rocks to take it down so you can enter, it is going to require a LOT OF time and rocks to do so... Walls don't just go down like that easily.
Now, of course, building a castle to begin with would also require hundreds of people, but let's for the sake of gameplay and fun leave that one as is.
Maybe we should treat this world just a little bit differently from the "real" world, and allow the building of castles but not include sieges of castles.
Here is my suggestion:
Fences - Easily destroyed
Pallisade - Only destroyable by use of siege weapons
Castle Wall - Can't be destroyed
- Of course, there can be small changes to this idea, but it is a rough idea
This will create two things. It will create (very small) safe zones on the PvP servers, because if you can't destroy someone's walls, they can hide behind it. This will eliminate a lot of bad behaviour, such as waiting for someone to go offline in order to completely raid them empty.
It will also create communities much quicker, because a group of people can build themselves a safe haven MUCH quicker than single people. So, if you want to have a safe spot to hide in, you better work together. I also gave some ideas on "shared"
I really think that is the direction this game should take. Because right now, I think a lot of players get frustrated with PvP because they constantly have to start over and a lot of PvE players get frustrated because after they finish their base there is not a lot to do. This way, you can have both.
PvP minded players now have at least a small safe place where they can store some things so they don't have to start from nothing because someone destroyed their base while they were sleeping, and people who enjoy base building and communities can still find the thrill of getting killed while they venture out into the big bad world.
Even better, these two different players can specialize in their play style and benefit from the other people's playstyle, because while the PvP-ers go out raiding for supplies, their PvE friends can then use those supplies to build up the dominion. And when those PvP-ers feel like having some downtime and enjoy farming, they don't have to be affraid to get griefed, and when the PvE-ers feel like going out on a thrilling adventure where death is a very real possibility, they can do that without having to go to another server either.
So it should also have some changes to the Dominion system, maybe like I suggested in my two suggestion threads.
I think this direction is a sure Win-Win, and actually make the game feel more realistic, but I look forward to discussing this further!
@ZhaoKuro - Bit of a late reply, my apologies.
Yeah, I know the idea is that you start with nothing, but why does nothing have to include not even clothes? It doesn't make a lot of sense.
We are not stranded on a deserted Island after being capsized from a boat and all our clothes have been so torn apart that it only makes sense to leave them off, especially considering we are on a tropical Island.
No, in this game we are grown men and women, who obviously before we, the players, take control of them, have had some form of life and decided to move elsewhere with nothing but their common sense, but they would STILL at least put on some clothes. Especially considering this part of the world where we all decided to settle is cold enough to have many areas of snow. They brought cookies, but decided clothes weren't worth the trouble of putting on?
And sure, if I want pants I can craft them... Like when? 60 hours into the game? So no, I will still vote for starting characters to at least start out with pants and a shirt, no bonuses attached to them, just the fact that you are NOT completely naked.
Realistically speaking, none of our characters would be able to survive.
Anyways, for the sake of completion, I made a seperate post about how I think dominions could be changed to give us players more a sense of community:
I haven't really logged on the past few days, only to keep my dominion from decaying. My friends and I are eager to return though, but this time on a PvP server.
However, I also had some thoughts on how to make the PvP server a little more interesting for the less hardcore PvP-ers, which I detailed here:
We all got excited about the news that there will be things like ruins and such (posted somewhere on another suggestions' thread). I hope that will be implemented well. The map sorely lacks interesting landmarks.
I will say this, though. I got into this game because I missed Ultima Online, and even in early access it hasn't disappointed me. In fact, even this early in early access, it is already doing things better than I feel Ultima Online has done, so for me, the developers are definitely on the right track. I am still happy I bought it, and am very excited for the future!
EDIT: I am super happy to hear that some folkloric creatures are going to be included! I like that there are going to be some very small fantasy elements in this game but that it is going to stay very low fantasy! That makes me happy. I like my fantasy to still be a little bit realistic. No dimension hopping flying lightning breathing snakes please, giant rats or spiders or something are way cooler! So I am very excited for the next updates!!
I look forward to hearing from @Nightmare about some of my thoughts.