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  • dolomiteX

    @Dopsen I can see your point and agree to an extent because each server is different in regards to PvP, but that said, I do not think there will be much of an effect on PvP as you believe. Players that want to attack other players will do so anywhere not just the disputed lands. If anything, this may increase PvP because it will create more curiosity for players not knowing if their victim has a backpack full of iron or just seeds. Also, this will create a sense of realism and dread for PvP players because now you will never know where the Guild mobs are, or when you will be attacked in force. Right now, everyone knows where most of the guildies are hanging out so they do not fear many areas of the map. By randomizing iron spawn all over the map, now guild player mobs can be anywhere, and there would no longer be guilds having the monopoly on iron. Everyone would have a fair chance at getting it, and the atmosphere of the game would become extremely intense, and more fun...Just my thoughts... :)

    posted in General Discussion read more
  • dolomiteX

    Good ideas @Dopsen

    @Strateg We have been trying to come up with ideas for a while now, but they all seem to have serious consequences to the economy, etc., which I agree with you that the current system is probably about as polished as it can be. That said, I have an idea that may work.

    How about instead of increasing spawn rates, and numerous other things that have been requested, keep the spawn rate the same, just make iron spawn randomly everywhere on the map, not just disputed lands. Sure this will make iron harder to get in large quantities and small time investment, but it would keep the economy and value strong. It would also stop all the campers and guilds that mine iron 24/7 around the clock from getting it all. Nothing else would have to be changed, and everyone would have the same chance to find iron.

    Thoughts?

    posted in General Discussion read more
  • dolomiteX

    Well at this point, and it sucks, but I am doing just like Sadico and carrying a light and a heavy set. Heavy for fighting and Light for moving/foraging/mining/crafting. the only difference is I use a sword for parry and not axe for dps. This will just have to work for the time being, but at least doing it this way I have access to Bear Hide and higher end-game mobs.

    posted in General Discussion read more
  • dolomiteX

    Yes, I have tried this tactic, but still get hit more than i should and usually for more damage when I am moving. Sure I can kill things with this method, but I can kill the same predators just standing in place also. This tactic is good when in a team, as you said it throws off aggro, but solo it is worthless and just time-consuming, especially going against wolves and bear cubs since they do not quit attacking and chasing, and once the bleed kicks in you cant heal because of stamina.

    As stated in previous post, I am just going to skill heavy armor and pack 2 sets. One for fighting and one for traveling/moving. Problem solved. :)

    posted in Questions and Answers read more