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  • dolomiteX

    Will the option to move structures like fences, etc., ever be implemented? Possibly at the cost of additional resources and skill check? For example, in real life if I were to move my shed to a different location, I might ruin a wall, part of the roof, or maybe the entire structure, based on my skill level. so I would need an extra piece of lumber or whatever material the shed was made out of, possibly more based on how bad I messed it up. Even if I didnt ruin anything in the move, I would still need new fasteners (nails, screws, etc.). So it makes sense that there should be an option to move structures in game with a "cost" related to skill level. Is this possible or is there a system already being worked on so that we can relocate in game structures?

    Also, I noticed with certain crafted items that there is a disassemble option which gives some resources back when it is destroyed,( ie: Fur cap). It would be nice if we could get the option for structures as well, or maybe an option to store what we have built like sections of wood fence, shelter walls, etc.

    Keep up the good work! Great game so far!

    posted in Ideas and suggestions read more
  • dolomiteX

    FINAL UPDATE:

    I can confirm that the Roost is now working. With (2) hens grouped and either Barley or Rye, I am producing approximately 30 eggs and 5 bird droppings per cycle.

    posted in Questions and Answers read more
  • dolomiteX

    @Pinochle

    I do not think that having more characters would be a problem. It may actually open up some interesting game play. For example, you may be able to create your own "Town" where each character specializes in something, etc.

    Other than that, I hope you have more than 24 hours in a day and 3 coffee pots! hahahaha

    Cheers!

    posted in Questions and Answers read more