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  • dolomiteX

    @Dopsen I can see your point and agree to an extent because each server is different in regards to PvP, but that said, I do not think there will be much of an effect on PvP as you believe. Players that want to attack other players will do so anywhere not just the disputed lands. If anything, this may increase PvP because it will create more curiosity for players not knowing if their victim has a backpack full of iron or just seeds. Also, this will create a sense of realism and dread for PvP players because now you will never know where the Guild mobs are, or when you will be attacked in force. Right now, everyone knows where most of the guildies are hanging out so they do not fear many areas of the map. By randomizing iron spawn all over the map, now guild player mobs can be anywhere, and there would no longer be guilds having the monopoly on iron. Everyone would have a fair chance at getting it, and the atmosphere of the game would become extremely intense, and more fun...Just my thoughts... :)

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  • dolomiteX

    Good ideas @Dopsen

    @Strateg We have been trying to come up with ideas for a while now, but they all seem to have serious consequences to the economy, etc., which I agree with you that the current system is probably about as polished as it can be. That said, I have an idea that may work.

    How about instead of increasing spawn rates, and numerous other things that have been requested, keep the spawn rate the same, just make iron spawn randomly everywhere on the map, not just disputed lands. Sure this will make iron harder to get in large quantities and small time investment, but it would keep the economy and value strong. It would also stop all the campers and guilds that mine iron 24/7 around the clock from getting it all. Nothing else would have to be changed, and everyone would have the same chance to find iron.

    Thoughts?

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  • dolomiteX

    Well at this point, and it sucks, but I am doing just like Sadico and carrying a light and a heavy set. Heavy for fighting and Light for moving/foraging/mining/crafting. the only difference is I use a sword for parry and not axe for dps. This will just have to work for the time being, but at least doing it this way I have access to Bear Hide and higher end-game mobs.

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  • dolomiteX

    Yes, I have tried this tactic, but still get hit more than i should and usually for more damage when I am moving. Sure I can kill things with this method, but I can kill the same predators just standing in place also. This tactic is good when in a team, as you said it throws off aggro, but solo it is worthless and just time-consuming, especially going against wolves and bear cubs since they do not quit attacking and chasing, and once the bleed kicks in you cant heal because of stamina.

    As stated in previous post, I am just going to skill heavy armor and pack 2 sets. One for fighting and one for traveling/moving. Problem solved. :)

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  • dolomiteX

    @LawBR yes you hit it on the head as i stated in my original post...I do not want to tank. In light armor I should be fast and a Dodging fool, but instead get hit 5/6 times a predator even looks in my direction. here is an example from last night:

    Went out to gather iron and decided to kill a couple boars on the way. I found 2 at level 20. I took one in my bronze armor which i am skilled at level 10(decided to start skilling heavy), and my armor is green quality or lower. I absorbed 6 out of 8 hits for no damage and blocked the other 2 with shield. I used normal attacks and killed it. Next boar I switched to my blue quality Hardened leather armor, skilled at level 30. I dodged 3 times and was hit the rest. Still killed the boar, but can you see the difference?

    Anyway, I am just going to start utilizing both and problem solved. Also, as stated in another post currently ongoing from another player, the light armor issue is a PvE server issue, not a PvP server issue.

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  • dolomiteX

    I agree @Sadico . I have a thread going now also about light armor not being viable on PvE. Balancing is way off. If someone can take mobs like you have in Bronze Armor but you cant in End-Game Light armor with high skills, something is wrong.

    posted in General Discussion read more
  • dolomiteX

    @LawBR it isnt how I say it is, just what i have experienced on Tepium first hand. Again, I am not saying we need to be able to solo every predator in the game, but that the mechanics need balanced or adjusted some. The investment in light is far greater than the returns are at this point. The only thing I like about light, is that i move quicker and it looks cool. For the same time and skill point investment, I could be wearing Steel at this point, and possibly Noble, and taking on Bears, etc., by myself. Just wanted to try something new, and I am sorry, but the balance is way off having played both styles.

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  • dolomiteX

    I understand that solo players will never be able to experience everything the game has to offer, and I also understand groups. That said, the game needs to allow players to be capable of experiencing "Enough" of the game when playing solo to stay interested.

    For example, I know several players that can take Bears (Not just cubs) "Solo" in heavy armor. This is fine, but creates a ton of issues like a domino effect. Knowing that heavy armor characters can experience the most game content, makes most players follow that path and that creates issues with finding iron, monopolies on certain resources like bear hides, ingots, high-end weapons and armor, etc., and makes other players hard pressed to experience much more than beginning game content, so they quit.

    All I am saying is that there should be more balancing. More players would continue to play, and would also make end game content more reliant on the player, not just gear and weapons. As it stands, the game leans too heavily towards one path, and it is creating issues in the game.

    Finally, if Light armor is only good for gathering, foraging, etc., the requirements should be significantly reduced. Spending days crafting and skilling just to have something pretty to go pick flowers in just is not worth it.

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  • dolomiteX

    I decided to go with light armor with my character on Tepium and I am regretting the decision. Either Light armor and dodge are broken or they need an upgrade. Here is why:

    The other day, a friend and I went out to see if we could kill a Bear cub. I was in a set of Hardened Leather with Studded leather gloves and boots, with Light armor skill 30. I was also running both sword skills with a Blue quality Iron Sword with skill 30, and Dodge skill in light armor. My companion, who is a newer player, was in all Bronze armor w/shield and sword. My companions skills are in the low to mid 20's. Finally, I have a Dodge chance of 76% and a Dexterity of 8.

    Bear Cub #1- We ran up and swung at cub>both hit>bear attacks me and hits>I use swift strikes, companion swings reg, both hit>bear attacks me and causes bleeding(3/4 hp at this point)>I use dodge to get out of the way and let companion tank>during dodge bear attacks and crits(im now at 1/8 hps and bleeding>companion attacks>I die from bleeding before i can bandage. By the time i got back which was about 3 minutes, my companion had killed the bear cub, and although was bleeding, still had plenty of hitpoints. No skills or tactics used just fighting for their life.

    Bear Cub #2-Companion goes in first and tanks. I run in and attack. I dodge first bear strike but get hit the next 2. I use the dodge skill and like the first time, the bear crits me during my roll. I bandage, switch to bow and fire iron tipped arrows. Bear gives chase to me, hits, I die. As with the first, companion kills the bear cub before I can get back simply using regular strikes and fighting for their life.

    Bear Cub #3-Companion kills alone with few hp left, no strategy used, just run in and attack.

    Bear Cub #4- I run in and attack, make it through both sword skills and a few regular attacks, and die. No strategy or tactics, just to see the difference in Light and Heavy armor.

    So in conclusion, a player in beginning heavy armor and weapons with low to mid armor and weapon skills can kill a bear cub, but someone in almost end game light armor and using iron weapons with mid to high level armor and weapon skill cant.

    Can someone explain this to me and can we get some kind of fix or something? I mean with high level gear and a dodge of 76%, I should be able to avoid damage like Bruce Lee, but instead, I get hit if a predator even looks at me.

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  • dolomiteX

    @Trutan , Oh I misunderstood! Yes, I like that idea as well.

    posted in General Discussion read more
  • dolomiteX

    I think respawn time and amount of iron is fine. That said, I too have noticed that during certain times there is no iron to be found.

    I believe this is due to the fact that there are more players in European time zones, and during peak gaming time, players are like a train running through the disputed lands mining. I live in NA and as long as I do not mine during the times that most of the European players are online, I can find iron without issue.

    @Trutan , I do not know a solution other than to adjust mining times like I have in order to get iron. To increase iron spawn much more may have a serious effect on the game economy and create more issues than solutions.

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  • dolomiteX

    I am thinking about building some of the Timbered and Half-Timbered workshops and houses. The information in-game says that they apply Increases/bonuses.

    For example, the Timbered Smithy and Patio description states that it gives an increase to Equipment Quality.

    I have looked all over the internet and the Wiki, and I can not find any information that says how much these structures actually help a player.

    Does anyone know the answer to this? How much are the bonus's/increases? 1%,, 5%, 10%, or..???

    And also, if I already have all of the structures the pre-made workshops provide, would it be worth it to destroy them and replace with the pre-made workshops?

    Thanks in advance!! keep up the good work! Great game so far!

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  • dolomiteX

    I know the map grows as more players join a server. My questions are:

    1-Do the Disputed Lands increase in number or size to accommodate the increase in population?

    2-Does the max number of Iron Nodes that can be populated at any one time increase with the increased population?

    Thanks for a great game! Keep up the good work!

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  • dolomiteX

    You have to tame the partridge first. click on the partridge in inventory and click tame. It will eat Rye. You will fail alot while trying to tame, but just keep trying and eventually it will work. Once tamed, you will be able to put it in your roost. :)

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