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  • dopesoap

    I would like to see more benefit to cooking. It seems worthless to cook with spices, but a small incentive like a stat bonus for 30min/hour.

    You can at least use spices with out feeling its a waste also people with high cooking skill can trade food for other items.

    Just limit stat increase up to 12, maybe 1 point for sub par food and 2 points for top tier.

    posted in Ideas and suggestions read more
  • dopesoap

    I cant really complain or defend spawn rate. I have played about 3weeks now, very happy with progression rate and quality of alpha. My wife just got 31 Blacksmithing getting iron nodes is not fast and easy but when we see one its like "Ohhh piece of candy!!! " then stash it. I think introducing some more rare materials/ items/ craftables will promote better trade and player economy. Im guessing a trade interface will come soon/later? Any way I like the rarity so far it feels rewarding I finaly made a Large bloomery lastnight.

    posted in General Discussion read more
  • dopesoap

    Sounds like a hot trade item. Gather other bulk recources to trade maybe?

    posted in General Discussion read more
  • dopesoap

    That would be cool, great idea.

    posted in Ideas and suggestions read more
  • dopesoap

    A pack mule would be cool or horse. Tame and craft saddle bags. Horse mount and ride. Mule can follow with bigger bag space.

    posted in Ideas and suggestions read more
  • dopesoap

    Wife and I started playing Steam alpha saturday. We enjoy it very much as is now. Going to get premium from shop for game support. Any faster progression might be too much. Great game so far!

    posted in General Discussion read more