Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.
Over the coming months we plan to implement a lot of new features and rework some of the existing ones. This is only part of our plans:
Daily quests. Find the treasure.
Every day, all players will be able to complete the quest Find the treasure. For each player it will be buried individual chest. You will see the arrow pointing in the direction to the treasure. Once the chest will be excavated with a shovel, the player will fight for the reward.
New monsters. Folkloric creatures and special locations.
In the world of Wild Terra will settle folklore monsters (the Grim, huge rats and others.), which will appear in special places. Defeating the new inhabitants will not be easy.
New server. Battle arena.
The new format of the game for PvP fans. Quick battles and nothing more. Participants of the arena immediately receive equipment and go into battle!
Changing the mechanics of sieges.
On each server will be the Siege time - in advance a definite time when will be held the siege. The mechanics of sieges and using of siege weapons will also be changed.
Stay tuned for news and updates!
We have completed redrawing all the current icons and their almost 200(!) pieces.
Our artist took more than 2 months to the detailed draw each of them, but now they look great and delight the eye! Some of these icons have been added to the game, but a complete set will be introduced only in the next update.
Game client and server has been updated to version 0.7.21. To continue playing you need to download an updated version.
If you do not have access to the game, you can purchase it on our website.
New in 0.7.21
Added animation for spear, sling, hammers, sickles, saws, shovels and buckets.
Updated animation for wooden and iron axes, added animation for steel.
For all types of bows were made the individual animation.
Now you can make a straw hat and a flaxen cloak.
Fully completed redrawing all icons for the items in the inventory.
Each type of tree seedlings now has its own icon.
Added sound when throwing spears and stones shot from a sling for melee attacks.
Fixed long timers at the ballista, battering rams and resources, which resets the timer at the server restarts.
Fixed a bug due to which could cause damage to the player whose double remained on the map.
Noble dominiums can now connect to each other.
On the server Hortum, extension dominions to each other disabled.
Buckets are now taken in the left arm as a shield.
Now for irrigation planting, water is not necessary to take in hand.
When charging the ballista, a shell is no longer necessary to take in hand.
Fixed font sizes in the interface, to provide more space for translations of phrases.
A year has passed since the alpha-test of Wild Terra started.
During this year, the game evolved and changed rapidly. It's difficult to imagine, but one year ago there was even no chatting and running features in Wild Terra. For newcomers it was especially difficult, because at that time the game did not even have a beginner’s guide. Hundreds of bugs were found and fixed, thanks to you! The most helpful testers were granted with the Duke keys.
During this year we added a huge amount of content to the game, a lot of new recipes, building schemes, craft chains, and much more. Along with the addition of new content, we constantly updated the graphics of the game.
This is how Wild Terra looked before:
Now everything looks way better, right?
We also updated the audio of the game: we’ve added background music and sounds to most actions in the game. 8 months ago, when we didn't have a test server, we had to perform two wipes. We again apologize for the inconvenience.
The current number of Wild Terra servers exceeds one dozen. People from all over the world play the game — we even have players from Reunion. :)
With such a wide geography, the game has been translated into 10 (!) languages: English, Russian, German, French, Italian, Portuguese, Spanish, Polish, Vietnamese and Bulgarian.
During 2015, we held a few contests and free key distributions.
Wild Terra made it into the Top 100 Indie Games list of the year, according to IndieDB. The 10 best games are being chosen by gamers right now. Vote for Wild Terra to help us achieve a place in the list!
An interview was given to the world's largest portal about MMO games - mmorpg.com
Here you can find a summary of what the press thinks of our project.
Merry Christmas and Happy New Year! In 2016, we will give our best effort to provide you with the best gaming experience!
It’s not a secret that currently we’re focusing on the server development for Wild Terra, which will add new interesting features to the gameplay for players and new opportunities for us as developers. So, what’s coming up?
First, the biggest change is a breakaway from our standard map. Each server will have it’s unique landscapes and points of interest generated randomly. It will allow everyone to find a corner for oneself and arrange it as he/she wants. Rivers, roads, and mines will appear in the game. Mines will be rich with rare resources, and their addition will lead to fights for control over them.
Thereby the world will cease to be static — resource generation rate and size of the map will depend on a number of players on the server. It will allow to solve problems connected with the resource lack after big advertising campaigns. Eventually Wild Terra will be able to enter Steam and increase it’s player base. After all, we’re making an MMO!
Map size increase and lag problem solution
Optimization defects were caused by the wrong architecture of the actual servers, inability to scale the size of the playable world and increase the servers’ capacity. Using the new approach, we’ll manage to improve optimization. In addition, event calculation algorithm has been changed — only active regions, where something happens at the present time, are processed.
Compare the maximum size of the actual game world and the future one with 1000 players on it. This number of players has been taken just as an example and it’s not the limit.
Safe zones and constant war regions
Special type of territories will appear in the game, where no one can attack others and destroy buildings. It’ll be helpful to players who has no time to “live” in the game 24/7 defending their property.
In contrast to the peaceful territories, there will be regions for PvP-oriented players with a constant war going for valuable resources and control over the habitats of rare animals.
Project development with the new server
From the perspective of the developer, the server change solves several issues connected with:
- player quantity increase within one server;
- as a result, reduction of the number of servers and our expenses on the hardware;
- attraction of players of similar types to same places in the game world: safe zones for casual players and constant war regions for hardcore and PvP-oriented ones.
At last, the new server will bring us closer to adding long-promised new features:
- personal and public caves — dungeons;
- mines and fights for resources;
- clans, clans’ castles, and clan territories;
- mounts and much more features, which are still too early to announce...
Tests of the new server will begin in January-February 2016.
Why initially we chose sprites
In our previous project we used similar technologies of character animation. Considering that we had experience in it and ready for use sprite examples, provided by the cross-platform engine, we decided to use the same method of animation, because it is more convenient and comprehensible approach.
Project development and encountered difficulties
The development kept going: new animals and character actions were being added to the game. At that point we started to realise that difficulties increase exponentially because of the sprite animation.
At the present time, all animations of the player’s character (of a mediocre quality and without full equipment), even being compressed, weighs about 30Mb. And this number is even more when you actually play the game. This led to problems with the game’s optimization and called into question our decision about sprites as the most suitable method.
3D instead of sprites
Currently a 3D-model of a character with smooth animations and all textures weighs only 800kb. In comparison with sprites, models use a lot less memory for animations ( just numerical information about characters’ bones movement is needed). Such approach allows to make smooth character’s movements and create diverse animations without extra resource expenses.
However, here we have faced some problems too. For instance, to create shadows using our engine wasn’t so easy, but after some time working on shaders we have solved the problem. Also, we puzzled our brains over export of models and animations to our engine. Overcoming the difficulties fully met the expectations — stable FPS and smooth animations became our reward for the work.
Perspectives for Wild Terra and players
After the end of the transition to 3D, that, by the way, will require some time and will be done step-by-step, new possibilities will appear:
The screenshot is a draft of what you’ll see in the game, it was made especially for the dev. blog. The final version of the gender selection window will be different.
Character customisation: hair and skin color, haircuts and so on;
Size of animals, animal maturation (wolf pups and adult wolves, for instance);
Possibility to mount any large animal;
Additional number of animations and their smoothness;
New equipment will be implemented much faster;
Armor equipment was made through placing an armor layer over the body part layer (there are 10 of them right now!), but now we’ll just change the body part on the same one with the needed armor equipped or add armor’s/objects’ model additionally.
First step to the 3D transition is done. When we start our tests of the new server (inner testing has already begun, the public one will be opened in February) you’ll be able to see all new models in action and a character selection too!
@Burnz Why did you decide that the game is dying? The project is now in the top 15 Greenlight, we actively develop it, release regular updates and listen to the players
Premium is really not so important in our game, it does not make you far ahead of the others. Most often it is being bought at a time when plans to build a lot of buildings (with a premium buildings put in half the time, but it can not affect the balance)
We have reviewed your opinion about the new skill system, and we have made a number of significant changes.
Also, in the update 8.9 we returned to the destruction of dominiums in order to clear a bit peaceful area. See below for details.
Improvements and fixes 0.8.9
Completely reworked growth and success rate skills. Check and tell us your opinion.
Now, if the skill level is not enough, there is still a chance of success of its application, which is further enhanced due to the instrument.
Now, even when failed attempts, you will still get a skill increase, and the more difficult was the attempt, the more experience get.
At a large difference in the levels and the successful application of skill, you get a significant boost to growth skill.
Added the display of the successful mining chance, create objects and buildings.
Added wooden mill. It is less effective than a Frame, but requires less material and skill to build.
Added concave angle to frame roofs.
Fixed border of containers and machines in order to name it correctly placed.
Returned the old system of dilapidation dominiums. If you do not entering the game for more than 7 days, your dominium start receiving minor damage every hour. Read more about this system.
Bonfires and bunches outside dominium's zone is now being destroyed in 4 hours.
Accelerated destruction of abandoned buildings.
We have been working on integration with Steam, created a test version of Steam-client for Windows, Linux and Mac OS.
Realized authorization and checked automatic client update via Steam.
Now we have the official wiki page on Gamepedia.
Please help us to fill and share it. Create the missing Categories, add any missing information, and of course, load the images of animals, objects, materials and everything else.
And as always, those who will actively help us - will be awarded by early access and gold keys to Wild Terra.
Thank you for your help in development of the project!
Free test server is open for testing the Vietnamese version.
Test client work separately from the main and doesn't interfere with play.
New in 0.7.18
Added client version in Vietnamese.
Some client configuration rendered in config.js. The following describes this settings.
Through FORCED_LOCALE you can set the language of the client, different from the one which is defined automatically.
GRAPHICS_FULL_PRELOAD used to enable full load graphics in memory without additional upload during the game.
In RENDER_MODE you can specify the "canvas" if your webGL working poor.
With SHOW_PHASER_DEBUG you can turn off the bottom line of debugging information.
Player names now displayed permanently.
Test client work separately from the main and doesn't interfere with play.
The main server is currently not Vietnamese language. It will be a little later!
What this feature is about?
Dominium left for a long time will gradually dilapidate. After dominium crashes, other players will be able to plunder the unprotected goods of the land holder.
Why do we implement this feature?
We think, this aspect will add interest to exploring the world and treasure hunting. Beside that, it will solve the problem of “ghost towns”.
How it works? In detail:
A dominium starts to get damage every hour if its owner doesn’t enter the game for 3 days. Dominium will change its color depending on how much damage is taken. In case an owner enters the game before his dominium completely destroyed, he will be able to repair it. Dilapidation timer resets on entering.
Days (24 hours) required for complete dominium destruction after passing first 3 days:
- Basic dominium - 3
- Small dominium - 4
- Medium dominium - 8
- Large dominium - 14
- Noble dominium - 20
Example. You own a Small dominium and do not log to the game 7 days in a row - your dominium will be completely destroyed.
After dominuim destruction, all buildings on the territory become dilapidated and bit-by-bit disappear, other players can steal belongings of the land holder. Observe the dominium’s color to choose the moment to plunder before anybody else. Siege weapons not cause damage to the dominium's.
We are planning to implement this feature in the next update, but you’d better start searching for abandoned domains already now ;)
Quite a lot of things were already performed, but there are even more in the development plans. We have decided to lift the veil of mystery and give out a few secrets about things we're working on and things that may be added in the future updates. Some of these ideas might take a lot of time to be carried out, and some of them will be implemented in the near future
Procedurally expanding worlds. Each server will have it's unique map and will expand according to a number of players on it.
Mounts will make traveling around the world faster and more comfortable.
Improvements of combat system and character animations. All characters' movements will become smoother; features and player abilities will be added to diversify PvP.
User-owned custom servers. Every player will be able to create and customize his own world.
Skill system that will allow players to master craft abilities and open new recipes of building and creating different things.
We'll be very grateful if you can make at least the part of the actions from this list. And if you have already done something, we express our special gratitude! Thank you.
How can you help?
- We have a pages on social networks Facebook and Twitter. Subscribe, invite friends, like and share posts.
- Leave your votes and comments about Wild Terra on gaming portals such as:
- Help to fill our official Wiki page.
- Share information about the game. Tell friends about Wild Terra, call upon to play with you, make posts in social networks and forums. Together - we are force!
And of course, all those who are actively assisting the development and popularization of Wild Terra, we will not leave without reward!