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  • guniball

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    Improvements and fixes 0.8.42

    Added quests for newly created characters to help beginners understand the game.
    Added daily quests for all players. Every day you can undertake the quest, at the end of which a reward is provided.
    Entering the game every day, you can accumulate up to 3 quests at a time.
    Once a day, canceling the quest, you can get a new one
    Currently only simple quests are available. In the near future will be added difficult quests, with more valuable rewards.
    You can open the quest log from the corresponding menu by clicking on the quest's name, or using the hotkey B.
    The work with the user interface was carried out, a number of windows received a new design.
    Reduced the amount of seeds obtained when consuming pumpkin.
    Reduced stamina cost for Throwing weapon skills.
    Increased stamina cost for attacks by axes.
    Increased stamina cost for attacks by blunts.
    The attack radius of throwing spears is increased.
    Dodge now expends stamina.
    Changed the requirements for the construction Warm sleeping place.

    The system of updating models of characters, animals and monsters on the screen has been revised.
    Work on server stabilization has been done.
    Fixed a bug due to which after pressing the Ctrl + LMB key, the character began to attack without stopping until the RMB was pressed.
    Fixed a bug due to which sometimes during the shooting did not update the indicator durability of weapons and the number of shells to it.
    The error of creation, expansion and transfer of dominium at the edge of the map on PvP-servers has been fixed.
    Fixed a bug where the action occurs on the move and is canceled by stopping, but the bar above the character's head and its animation is still ongoing.
    Fixed a bug due to which there was no sound of death, if the character's model has not yet been loaded or replaced with an icon.
    Fixed a bug due to which in some cases after the creation of the character the game did not start and it was necessary to restart.

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  • guniball

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    Friends! We experienced great problems with the stability of the servers in last three days. There were a number of technical failures that caused various negative consequences. We would like to apologize for these problems.

    In compensation all players entering the game before the end of the week will receive a premium scroll for 3 days which you are free to use at your discretion. Iron ore spawn in the game is fixed other problems will be solved soon. For the owners of guild castles who were not able not collect taxes - you need to contact the support service using the "help" button in the game. Specify your server, the name of the castle, the name of the character and the amount of tax at the time of treatment. The entire amount + bonus as compensation will be given to you in manual mode. We apologize for the inconvenience and wish you a pleasant game.

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  • guniball

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    Friends! We gradually come to the moment when the game is preparing for its release. We plan to end with the early access phase before the end of this year and therefore we have prepared information for players on the most frequently asked questions. For more than one month you have been asking about what will happen to the current progress, the current servers, the acquired property, which servers are planned to open, how the new and old servers will interact, whether the wipe will happen, whether gold and rare mounts will stay, etc. Today we will try to answer all these questions in order to create a general picture of the future.

    Let's start with the main question that interests absolutely everyone. There will not be a full wipe. For 2 years of development of the game we have always tried carefully treats the preservation of game progress. During this period only 2 servers were removed as unclaimed and at the same time we gave the opportunity to move to all those who wanted to save valuable property and buildings. We decided not to change ourselves this time giving an opportunity to all those who became attached to their achievements to continue a full-fledged game in the team while giving the opportunity to expand the circle of acquaintances ...
    Soon a new PTS (public test server) will be created where the planned transfer of all players from all servers will be carried out. Moving will be carried out on schedule in automatic mode. Player with his dominium with all the valuables will be moved to a new server where he can continue the game. If there are multiple characters on different servers you will have to choose one that you prefer to transfer. The new server will carry the standard settings of the current PvE servers. The team plans to use this server as a platform for testing all new content. Registration on this server will not be closed. At any moment any new player can join and begin to play full. The client versions for playing on this server will differ. You will need to select the client version from the Steam library. The PTS will be on the general list of game servers and will always be available to everyone. Given the presence of a large number of advanced experienced players as well as the availability of content ahead of other servers for several weeks - we hope that this server will be popular not only among the old players who transferred there but also among the new ones. The first in the list to move to the PTS server is the Asian PvP server.

    At the time of the release we plan the following server configuration:

    • Euro PvP (hardcore)
    • Euro PvE (hardcore)
    • America PvP (light)
    • America PvE (Light)
    • Asia PvE (Light)
    • PTS PvE (hardcore)

    All servers will be able for transfer with certain restrictions depending on their type. PTS transfer will be closed to prevent any cheats or abuses with transferring untested or new content to other servers. However will work in the opposite direction. You can transfer for PTS from any other server without any restrictions. In the near future it is planned to make a schedule of the possibilities of creating characters on new servers. There are preferences for early start for different categories of players based on their merits in game.

    One of the frequently asked questions concerns the gold spent by players during the early access period. In addition to keeping the current gold on your balance sheet we plan to return all the players spent during the early access period by the release day. Closer to this date we will publish a list of items refund for which are not provided due to the fact that they will be transferred to new servers. All other purchases will be returned in gold to your account giving you the option to reuse it after release on any server at your choice. Please note that despite the full refund of all purchases they will still remain as your property on the PTS server.

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  • guniball

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    Improvements and fixes 0.8.41

    The Unholy monsters have disappeared, and Wild Terra lands has settled into its familiar colors. Hurry to exchange obtained green brains for special event rewards!
    Updated the loading screen.
    Updated design of output errors.
    Updated the design of the character's renaming window.
    Completely redesigned the character creation screen.
    When creating, renaming and moving a character, the requirements to his name became tougher.
    The character can now be completely deleted by selecting the appropriate button in the menu.
    Added video settings that significantly affect the performance of the game.
    Restructured buildings menu for more convenient search.
    Loading models with the GRAPHICS_3D_FULL_PRELOAD parameter is now displayed in the load indicator, rather than waiting in the black screen.
    Fixed bugs leading to sudden stops of the game client.
    Fixed errors related to disabling the display of cloaks.
    Fixed a bug due to which an item being moved to the container could fall to the ground.

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  • guniball

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    Happy Halloween!
    We remind you that there was only one day left until the end of the offer - Save 60% by purchasing Wild Terra!

    Purchase through the Wild Terra website
    Purchase on Steam

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  • guniball

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    HALLOWEEN SALE -60%! Buy Wild Terra at a special price and participate in the Halloween event right now!

    Wild Terra on Steam

    Share this post on Facebook and get a chance to win Gold in the Wild Terra!
    Summing up the contest will be held on October 31. Several winners will receive Gold in the Wild Terra.

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  • guniball

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    In this update, we made many changes to the interface, almost completely changing it. The work is not yet complete, but you can already see it and try it yourself.

    Steam-client will update automatically
    Download the new client version...
    Play directly in your browser (Chrome and Opera only)

    HALLOWEEN SALE! Purchase Wild Terra with 60% discount and Early Access rewards right now!


    Improvements and fixes 0.8.4

    The first part of the work on the redesign of the game interface was carried out.
    Added portrait of the character (we plan to add the possibility of its changes and settings).
    Changed the color scheme of the interface.
    The Construction and Craft windows are merged into one.
    On the Character tab a lot of information is combined, including the Action menu and General information that were previously displayed on the main game screen or not displayed at all.
    There was a display of Fame level, the number of deaths, the percentage of fatigue, and possibility to switch Title from the list.
    Added a Settings window, containing options that you could previously configure only manually through the config.js file.
    Added a tab with Help and links to information resources about the game process.
    Now you can adjust the volume level of music and sounds.
    All interface windows can now be moved across the screen.

    Added a system of automatic blocking of players suspected of trying to hack the game client. This function is currently being tested.
    Fixed a bug due to which some players had the problem of slow motion on very powerful PCs compared to other players.
    Fixed a bug where the image on the screen did not change, while the gameplay continued.
    Fixed a bug where the tamed animal lost its level if the player tried to add it to the inventory without free space.
    Buttons with debugging information should now be pressed together with the Ctrl key to avoid accidentally clicking on it while playing.
    Replaced icons for pets and mounts.

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  • guniball

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    Until the end of the sale on Steam there are only a few hours!
    Buy Wild Terra on the official website or on Steam right now!

    Discount on the website will be extended until Halloween! It's time to tell your friends about the game.

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  • guniball

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    Discounts for 10 000 and 20 000 gold! Save up to 50%. The offer is limited

    Answers to questions about the in-game shop and donate here.

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  • guniball

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    Darkness descended on the land. Predators were cursed and turned into zombie animals. The world of Wild Terra needs your help!

    Steam-client will update automatically
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    Play directly in your browser (Chrome and Opera only)

    Purchase Wild Terra with 60% discount and Early Access rewards right now!


    Improvements and fixes 0.8.39

    Added the Unholy monsters - fox, boar, wolf, bear, carnivorous pumpkin.
    After killing the Unholy monsters, the player gets a chance to collect the green brains of zombies from them with a knife. The skill of freshness and the quality of the knife do not affect the chance, it depends on the type of animal.
    The received brains can be exchanged for valuable prizes at an auction in the tab "Events"
    The witch's hat is added. Has light armor parameters, it gives movement speed bonus to the owner. Available for exchange for brains at auction, has several quality options.
    The Pumpkin helmet is added to the game. Has the parameters of heavy armor, gives a bonus to the blocking the shield to its owner. Available for exchange for brains at auction, has several quality options.
    Added various Unholy pets. Available for exchange for brains at auction. Pets can defend themselves if someone attacks them.
    Added Jack o'lanterns. Available for exchange for brains at auction. They will be needed to complete the mini event quest for the sprouting of a Unholy tree.

    Added Halloween Unholy trees. It’s grow in random places, a player with the Jack o'lantern can decorate this tree 3 times. Each time, a guards will be called up, which must be killed in order to be able to continue the quest. After full decoration and victory on all waves of guards, the player has the opportunity to get a sprout of a Home Halloween Tree, which is necessary for the construction of decorative tree, or gets the brains of zombies in case of failure.

    Added a new effect - poisoning. All dUnholy monsters are able to use this effect on the enemy. The victim of poisoning begins to quickly lose his stamina.
    Added a new template of the wooden fort. All built forts were rebuilt automatically.
    Implemented display of the guild name on the stone of the guild castle.
    Changed the size and colors of the interface fonts and slowed the display of messages. All fonts have become larger and brighter, and messages remain longer.
    The craft menu has been redesigned, layout logic has been changed, number of items has decreased, and navigation has become more intuitive.

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  • guniball

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    Friends! Throughout the development of Wild Terra, many people help us in every possible way: translating the game and other materials, filling the wiki, searching for errors and its detailed reports, detecting vulnerabilities, and other similar help.

    We want to thank you for your contribution to the development of the game! Everyone who helped the project develop - will receive the unique Foundet's kit , and their names will be recorded in the credits.

    If you think that you also contributed to the game - be sure to email us support@playwildterra.com.
    Please include the following information in the email:

    1. Name "nickname" Surname (for the credits);
    2. SteamID (enter the game via Steam and you'll see the numeric id under Help button);
    3. How did you help Wild Terra (remember, we have your messages in tech support (specify your email if bugs are reported in this way), as well as topics and messages on the forums (specify your nickname if you reported errors there) if there was other help - tell us about it).

    After we make sure that you have really contributed, we will add you to a special list of those who will receive rewards. Emails are accepted until November 12, 2017. If you have not helped before, but want to start - you have a chance to get a reward! Start helping Wild Terra in the ways described above. Thanks to everyone who has ever helped Wild Terra develop!

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  • guniball

    0_1507202900493_8.38_en.JPG

    Steam-client will update automatically
    Download the new client version...
    Play directly in your browser (Chrome and Opera only)

    Purchase Wild Terra with 15% discount and Early Access rewards right now!


    Updated the shell of the game client.

    Added scrolls to increase the +1 performance. Using the scroll, you can also overcome the limit to the maximum level of the characteristic, having received the effect of the 13th level. At the same time, only one characteristic can be increased, the duration of the scroll effect is 1 hour. Reusing a same scroll increases the effect time by 1 hour. At death the bonus is saved, time in an offline is not considered. The cancellation of the scroll effect before the expiration of time is impossible.
    New scrolls are available in treasures, lottery chests, as a reward for killing monsters in the Corrupted Lands, and can be purchased in the in-game shop. Scrolls transmitted, can be sold through an auction.

    Fixed scales of bonuses from the characteristics, taking into account the addition of the possibility of obtaining the 13th level characteristics.
    Fixed the error of the incorrect principle of saturation with an increased Strength.
    Fixed skill "Pounce", requires a light armor for its use.
    Fixed a critical error with the addition of grouse to the pet house.
    Fixed the error of interrupting the counting of feedings by throwing the pet on the ground.
    Added automatic disappearance of unique, gift and premium mounts.
    Unique, gift and premium mounts no longer interfere with summoning a new one.
    Added management of following mounts - the corresponding switch is added to the Actions window
    According to the results of tests and reviews, the attack mode for mounts is disabled - this mechanic will be reworked.
    Fixed the distance on which pets follow the owner, now they do not interfere with him.

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  • guniball

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    Friends! For a long time we are working on such an important thing as a User Interface. Today we would like to slightly open the veil of mystery and tell about what we are doing.

    It's no secret that the current UI is not a good example of convenience and clarity. During the early access, we received thousands of feedback from players with complaints about the current interface. Font size, windows, menus, absolutely all elements received their dose of criticism. We nodded our heads for a long time and agreed, but did not do anything.

    Now, we are proud to say that the new interface is almost done. We have taken into account all the wishes, opinions and suggestions, and we hope that you will enjoy it. What will it be?

    Firstly, the new interface creates a basis for further functionality and development of the game. For example, thanks to the renewal of the UI, the game will finally have a System of Raids that will allow groups to be formed into larger formations for siege and hunt, with the ability to see the state of health, stamina, etc. for all members of the group. The old interface did not provide an opportunity to work in this direction.

    Secondly, the new interface allowed us to expand the information base, adding THOUSANDS of descriptions in the game to all items, recipes, equipments, etc. This will make it much easier to understand what is happening, especially for new players, without the need to use third-party resources.

    Thirdly, he just looks cool, will be much more modern and understandable, completely changing the face of the game.

    We plan to release a new interface during this fall, and we hope that it will allow us to reveal all the game's possibilities in full.


    Have Early Access? Just log in to the game to get unique rewards:

    • Fierce Boar Mount;
    • Scale Cloak.

    Don't have access? Buy Wild Terra at a 15% discount with the all rewards right now*
    *The offer is limited. Valid only until the release of the game. Hurry up!

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  • guniball

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    Friends! Since the last update we've received a lot of complaints about how new mounts started to work how they changed the picture of PvP how bad and inconvenient it was to play. We collected and analyzed a large amount of data and decided to take the following steps.

    • Divide the concept of mounts and pets into two completely different things.
    • Mounts will not attack even for self-defense purposes.
    • We will add saddle or other animations on mounts to easily identify them from pets and wild animals.
    • We will add the "FOLLOW" button in the action menu, which will allow you to switch the follow mode for mounts.
    • Make auto recall of all premium gifted and lottery mounts when the player logs off.
    • Add in the game the ability to tame bears wolves wild boars both for riding and in the role of a pet.
    • Pets of aggressive animals will NOT be sold in game shop will NOT be available as rewards and in lotteries. After death there would be no ways to revive it. These pets will be available only through animal taming. Current following and aggression system for pets - will remain.

    We hope that this series of measures will be able to solve current problems and the inconvenience. Thank you very much for your understanding. We wish everyone a pleasant game.

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