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  • guniball

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    In this update, was added the Vending stands, the opportunity to disassemble the equipment for resources, and in the godsends now there are bronze keys and iron chests. For details on these and other changes read below

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    Improvements and fixes 0.8.30

    The first test edition of Vending stands has been implemented. We are waiting for your feedback!
    Having built a Vending stand, you can put your goods for sale.
    Spices are used as money for sale and buy.
    If you play on the PvP server and your Vending stand is destroyed, then the goods from it will not be lost, the tent will go to a broken state and it can be repaired.

    Now you can disassemble items of equipment and you will get some resources. For the disassemble of metal objects you will need a Horn, for the rest - a Workbench.
    Now before the improvement of the item, detailed information about the result of the operation and the chances of success are displayed.
    The principle of improving objects has been changed, now it depends on the rarity, it became possible to destroy the object on failure.
    In the godsends you can also find bronze keys and iron chests.
    In the godsends now linen threads come in instead of linen.
    Parts of the dominiums are placed in a separate handicraft list.
    Now bolas can be stacked on 6 pieces together.
    Bolas no longer requires skill, not to confuse his actions with combat abilities.
    To successfully block with a shield, you now need and spend 5 units of stamina.
    Shields no longer reduce the damage done by the wearer.
    Changed damage reduction for heavy armor.
    The rate of long-range weapons in heavy armor is reduced by half.
    The Roll now removes the effects of stun and slow. Increased the cooldown time.
    Increased the cost of endurance in the abilities of Charge and Defense.
    The Pounce now requires a target, increases the cost of stamina, and reduces the cooldown time.
    The animals and monsters that have been removed from their habitat are now disappearing with time.
    Reduced tool breaking, stamina costs and the amount of ore from iron deposits.
    Now on the corpse of the player is written the name of his killer, who can get his head.

    Fixed a bug due to which the cutting head did not require a tool.
    Corrected the mistakenly low value of evasion in the mask of the plague doctor.
    Fixed a bug due to which a private server whose owner is active premium could not be awakened by other players.
    Fixed a bug due to which the bronze sword could be repaired as opposed to other bronze objects.
    Fixed bugs due to which the equipment was not specified durability.

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  • guniball

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    Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

    We want to give players the opportunity to securely trade and sell various items. Soon, for this purpose, Vending stands will be added to the game. A vending stand can be built and put on your territory. At the same time, the other players will not be able to destroy it. Through Vending stand, you will be able to put up for sale any items at the price specified by you in the amount of spices (all spices are equivalent to each other in value). Depending on the type of Vending stand, will also be available slots to buy any items. A little later, we will add to the game Auction, where you can view the contents of all Vending stands on the server, find out it's location, and also the opportunity to redeem items at a distance, by paying a small commission.

    Follow the news and updates.

    You can purchase Early Access at a discount of 15% on the official Wild Terra website.

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  • guniball

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    Introducing the new video format surveys of changes and innovations in the game store Wild Terra!

    Save 15% on the purchase Wild Terra: http://www.playwildterra.com/#showCaseScreen
    Steam page: http://store.steampowered.com/app/500710

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  • guniball

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    Steam-client will update automatically
    Download the new client version...
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    SAVE 15% purchasing the Wild Terra on our website


    Improvements and fixes 0.8.29

    Implemented a second portion of the development of the guild system. It changed the structure and all guilds will have to re-create from scratch.
    Added a list of guilds on the server, it became possible to appoint officers and change the leader.
    For the first purchase in the store now issued a Merchant Chest and the title “Merchant”. Only purchases made after this update are counted.
    Synchronization of animals and monsters with a gaming client has been completed, testing in a group is required.
    A significant increase the number of iron deposits on servers that do not reach 100 dominiums.
    Fixed a bug due to which a treasure defenders did not appear on the pavement.
    Now it’s impossible to dig up the treasure, if it’s placed in a dominium zone.
    Fixed a rare situation when the guard of the treasure could get through the fence if he appeared near dominium area.
    Fixed a bug with the inscription "owner" of the animal immediately after catching.
    Fixed a bug due to which the improved dominium could visually reverse to the previous one, when moved.
    Fixed a bug due to which, appeared visible to others "ghost", if the player entered the game after death.
    Fixed a bug due to which in some cases the graphics of animals, players or their equipment could be displayed in the wrong position, size or location.

    posted in News and Announcements read more
  • guniball

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    We are looking for help with translating the game into:

    • Italiano
    • Deutsch
    • Português (Brazil)
    • Polski
    • Español
    • Français
    • 한국어
    • Eλληνικά

    If this is your native language, and you know English at least a little - we need you! We regularly encourage all activists (in-game bonuses and unique rewards). If you want to help with the translation, write to us please: support@playwildterra.com

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  • guniball

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    After 1 day, Novus and Altior servers will be closed due to their merger. To prevent misunderstandings, we remind you that you can transfer to another server for free. Read more about all conditions here

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  • guniball

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    As you probably know, we regularly make official video reviews for updates. We need help with English voice acting. If you have a desire to try yourself - make a short audio with your voice and send us - support@playwildterra.com. If we choose you - you can help the project, and in addition to everything - receive regular in-game rewards.

    We are waiting for your demo!

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  • guniball

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    Steam-client will update automatically
    Download the new client version...
    Play directly in your browser (Chrome and Opera only)

    SAVE 15% purchasing the Wild Terra on our website


    Improvements and fixes 0.8.28

    Created for testing the first edition of Guilds, it’s management is available in the Community window.
    Implemented the creation, invitation and expulsion of players from the guild.
    Added a separate chat channel for guilds.
    Guild name is displayed below the character's name.
    The names of the players of one guild are displayed in green for each other.

    Visual upgrade of the armor from the hardened and studded leather.
    Visual upgrade of the iron and steel armors.
    Implemented the “Armor decoration scrolls" for armor of hardened and studded leather, iron and steel.
    Scrolls of armor decoration added to bronze, iron and steel chests.
    Changed unique loot in a bronze, iron and steel chest.

    The speed of collection, craft and construction has been doubled.
    The premium bonus no longer affects the speed of collection, craft and construction, and the chances of finding resources.
    The premium bonus now gives +30% to the gained experience and +30% to the capacity of the container and replenishment of the Craftsman's Insight and Battle Focus.
    Now, if the premium is active, the dominium does not dilapidate when the owner is offline.
    To create or run a personal server, you now need to have an active premium bonus on one of the official servers.
    The longest premium bonus on one of the official servers will automatically be applied to the personal server.
    Now the default is not shown the ability to create your own server, and the server control button is moved to the server list.
    Now in the server list displays the server type: PvP / PvE / Arena / Personal, and the number of players is displayed as: Small / Normal / Large.
    Fixed a bug due to which the Noble dominium could not be unpacked.
    The guards of the treasure can no longer appear within the dominiums.
    You can no longer roll your dominium for the move during the siege.
    Added special buildings and chests for tournaments.
    Aggressive animals and monsters now can repel tamed animals.

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  • guniball

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    Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

    Soon in the Wild Terra will be implemented Guilds. The addition of the new mechanics will take place in several stages.
    At the first stage, the guilds will represent something like a permanent group. There will not be any pointers to guild members, but you can identify the members of your guild by the color of the character's name. The main goal at this stage is to give players the opportunity to join a permanent guild with the ability to visually identify its members during major battles.
    In the following stages, we plan to expand the possibilities of guilds in a variety of ways: guild trading platforms, capture and control zones, tax from mines, ratings, special privileges and much more.

    Follow the news and updates.

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  • guniball

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    Play absolutely free this weekend! From May 19 to 21, Wild Terra will open the doors for everyone.

    In order to play it was even more fun and interesting - invite your friends!
    Share news on social networks and get an opportunity to win the Steam key Wild Terra or in-game currency.
    These rewards can also be obtained by actively testing the game - report the errors and inconveniences that you found in the Wild Terra. How to report an error

    Join right now!

    Download the test client…
    Play directly in your browser (available only in Chrome and Opera)
    If you already have access to the Steam version, you can also log to the test server. How to do it
    After the tests are completed, all progress will be lost!

    You can purchase Early Access with 15% discount and start to play unlimited on the main servers right now

    Corrupted Lands trailer

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  • guniball

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    Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

    We plan to add the rarest sets of equipment. To create this, you will need to improve the conventional armor using special pieces, which you can get by opening the chests. It is planned that the characteristics of rare sets will be similar to those of conventional armor.

    Follow the news and updates.

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  • guniball

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    Changed prices for 36 goods in-game store. Of these, 26 have become cheaper!

    Become cheaper:

    • most of the mounts;
    • sets of 25 chests and keys (even more savings!);
    • decrees on the change of name and gender;
    • starter set "Earl";
    • titles.

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  • guniball

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    How will the process of transfer players

    We start players transfer from Novus and Altior servers due to their merge and future delete process. We plan to transfer in two waves. First wave 10.05.2017 till 21.05.2017 to exclude all types of technical errors and issues transfer will be done manually under our staff control. Second wave 22.05.2017 till 31.05.2017 all characters will get transfer scrolls automatically and will be able to move without any administration help.
    To participate in first wave please leave your request support@playwildterra.com with your server name and character name. Our staff will try to connect with you while you are online in game to help you to transfer your character. Moreover you can leave your request using our discord channel https://discord.gg/S6StuXD where you can ask for help from any online support staff member. Or leave your transfer request in gamesupport channel.

    Altior and Novus transfer rules.

    You can transfer all your buildings on your dominium (you will get scroll to pack your dominium for free), your backpack inventory, all gear equipped on your character and all mounts in stables. All containers on your dominium will be empty after transfer.

    Restricted items:

    • Artefacts. All items that are not available in game on regular servers and can’t be obtained in game on regular servers will be deleted automatically. If you have any doubts about if you got any artifacts please don’t hesitate to ask a question to the staff member assisting you with transfer.
    • Bugged stacks. All stacked items will be cut to normal value after transfer. Example: if you will try to move 9999 iron ore stack it will be cut up to 50 iron after transfer.
    • Steel and all items made of it if your character can’t confirm it’s legal. In case of any suspects about your character’s belongings are illegal we will ban your account until we will find out their origin. Example: player transferring 100 steel ingots. After investigation we find out that this character never even used a pickaxe to mine. We will ban it until complete investigation about this steel origin and ways how player obtained it. You are not allowed to transfer items that was not obtained by this character by trade or by farm. If you will try use alternate characters (twinks, multi accounts) to transfer items it will lead to their bans.

    Please note!

    You will not be able to play with any other characters if you started transfer process until you complete it. If you will try to move your character on a server where you already have a character. He will be deleted with all his belongings and property (will be replaced).

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  • guniball

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    Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store.

    In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the award in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to it’s value.

    The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation!

    Bronze Chest

    Guaranteed reward: Premium Scrolls, Potions.
    Additional reward: Scrolls of Warp, High-level food.
    The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
    White parade horse with red bridle
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    Sinister cloak
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    Iron Chest

    Guaranteed reward: Premium Scrolls, Potions.
    Additional reward: Scrolls of Warp, High-level food.
    The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
    Black viscount’s horse with white blanket
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    Sacred cloak
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    Steel Chest

    Guaranteed reward: Premium Scrolls, Potions.
    Additional reward: Scrolls of Warp, High-level food.
    The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
    Black knight’s horse with blue blanket
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    Winterfall cloak
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  • guniball

    0_1493978091095_upd8.27en.jpg

    Steam-client will update automatically
    Download the new client version...
    Play directly in your browser (Chrome and Opera only)

    SAVE 30% purchasing the Wild Terra until May 8!

    Purchase access to the game on our website or Steam


    Improvements and fixes 0.8.27

    Added chests and keys. It's can be obtained from mobs, treasures, godsends, or purchased in the in-game store.
    Cooldown on treasure hunt changed from 24 hours to 23. The treasure can no longer appear in the Corrupted Lands.
    In the world there was a new inhabitant - Alfar Shaman.
    Mobs level 30 and above had the opportunity to use new abilities.
    Added new rare horses with a speed of 100. (they can be obtained from the chests).
    Zebra speed is also changed from 80 to 100.
    Stack of flax is now placed 3 times faster, and it’s gathering speed 2 times faster.
    Bolas now knocks a riders from their mounts, and also ignores parry and block.
    Chance of block and parry while riding a mount is reduced to 25%.
    Heavy armor and shields no longer slow the character in the saddle.
    The bear's skin can now only be obtained from a bear above level 50.
    Slightly reduced the upper threshold of damage from axes. Reduced the damage to the second blow in the ability of "Bouncer".
    The durability of home doors is increased to 100 and 80 for iron, and iron-studded doors.
    The amount of fame received for killing creatures is now calculated from their level.
    The amount of ore collected from the deposits has been restored to its previous values.
    The system for issuing resources has been revised, now it’s collected not on 3,6,9 but on 3-9. The chance of collecting bird droppings decreased.

    Added systems to prevent the automation actions by bots. We will monitor their influence on the gameplay and adjust as necessary. At the moment, these systems affect only the mining of iron.

    • The system of saturation with resources and craft is added. Each collection of a certain resource or creation accumulates saturation for the player. The higher the saturation, the lower the chance of successful harvesting or crafting.
    • The system of control over resources is added. This is a global system operating in the context of the entire server, it registers the amount of resource collected per hour and the amount of resource that can be simultaneously on the server. Depending on these data, the system decides whether new deposits should appear.

    Fixed a bug due to which when changing the name through the Decree, no verification was performed on the available symbols.
    Fixed bug with simultaneous display of cuirasses on the screen - some elements were not visible.
    Fixed a bug due to which it was not possible to place your dominium when moving to another location.
    Fixed a bug due to which the current action was not interrupted if the tool was put into a container.

    On the old servers Novus and Altior you can no longer create new characters, the transfer of current players and details will be announced on 05/10/2017

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  • guniball

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    Get access at the best price right now! Discount 30%

    On the Wild Terra website or on Steam

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  • guniball

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    We have a channel on Discord: https://discord.gg/S6StuXD

    Here are created channels for each of the official servers, and channels for a specific groups and languages. Also, here working chat for technical support Wild Terra.

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  • guniball

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    Why do I need to pay for the Wild Terra?

    At the time of this articles publication, Wild Terra is in Early Access and is distributed as a buy to play game. We chose the buy to play model for server reasons.

    1. Players willing to buy a game during the early access stages, generally do so with a desire to watch a game develop and be part of that process. They also do so with a general understanding that development is challenging and there will be bugs, problems and changes. A burden they are willing to accept as the games concept and end goals are truly appealing to them. These are the type of players we are excited to have involved. As this enables us to gather feedback, concepts and suggestions from a player base who are excited by precisely the same sort of game we are. Without this vital input the development of the game would be nearly impossible.
      Secondly, a lot of development time in alpha is put into refining and improving existing mechanics without players using these mechanics, reporting bugs and offering feedback; the time required would be exponentially longer.

    2. If we had made Wild Terra free to play, would have been nearly incapable of developing it further. Simply put it would have become an impossible burden on a small team of developers.
      All our resources would have been poured into servers, technical support and ensuring a stable network. In turn adding to and improving the project would have become secondary.

    Our main source of income for our project is the sale of early access to the game. This stream of income allows us to continue active development. In this way we are able to constantly and frequently release major updates and continue a steady progression to our major release. As such we are avoiding the risk of being stuck in the cycle of eternal early access.

    Why does Wild Terra have the in-game purchases? I've already paid for the game

    The main purpose of the in-game store is to offer players the ability to provide additional support to our development efforts. The store offers in game bonuses that do not break the general balance of the game. A form of thank you for donating that does not give anyone an unfair advantage, simply perks.
    We do not have sponsors or publishers; all the proceeds from the shop go toward the development of our project. This includes the game servers and hosting of the websites and forums. By using the shop you are supporting the various services that keep Wild Terra operational and help us attract new players.

    But is it pay to win?

    Simply put NO. Its very important to us that nothing in the online shop disrupts the in game balance. Spending money cannot generate major tangible advantages in the game to players. Most importantly any thing available in the store is available and achievable by playing the game. Except for decorations, costumes and titles, which are purely cosmetic in nature.

    The financial support we receive is very important to the project. We plan to continue adding new items and opportunities to the game store. At this stage it’s a major contributor to the cost of development. All new items will adhere to the above-mentioned principles and not break the game balance.

    Premium bonus.

    At the time of this articles publication, the premium bonus provides one advantage: The acceleration of actions such as collection, crafting and construction. How can this not disturb the games balance? The process of searching for resources and moving around the maps takes far, far longer than the process of collecting a resource. You can search for five minutes for an iron deposit, by which point the acceleration of mining for two seconds will not give you a realistic advantage over other players. The same holds true for crafts and construction. The process of preparing and extracting materials for construction of a wall will take many times longer than erecting the structure. So this bonus makes the game easier but does not deeply impact the balance at any serious level. With our latest update scrolls of premium bonus can even be attained through in game means.
    A lot of MMO games have stimpacks or XP boosters or mechanics that make the game easier. However as long as payment does not allow a player to achieve something another player cannot, we are not practicing play to win. Most vitally we are not even offering any real bonuses, simply shortening the grinding aspect of resource gathering and crafting.

    Sale of crafts and building recipes.

    At the start of the game the first time players is greeted with a large list of buildings and items available to build and craft. This list grows with the players level and is designed in such a way that the player can from the get go, create everything needed for survival and development.

    Through game play, players will discover new recipes and drawings, this mechanic was setup to allow a natural and rewarding player progression. The godsends with recipes do not require skills to discover and are unlimited. The player simply needs to travel through the map investing time to discover them.

    The system is setup in such a way that the higher tier recipes require more time to search for them. Recipes for buildings and crafts can also be purchased in the store. This adds convenience but does not supply any advantage that cannot be attained through game play. A new player could in fact buy all the recipes but they would still lack the skills required to build and craft the recipes they now own.

    It allows players to advance without leaving their home but does not supply a paying player with anything that cannot be achieved by simply playing the game. The scrolls are freely available in game through exploration and killing monsters.

    Scrolls of warp

    Scrolls of warp give a slight increase to the quality of an item and are not a mandatory requirement. They also risk damaging the item or lowering its quality. In addition to the store scrolls can be obtained as a reward for finding treasure and killing monsters. Skilled artisans are able to produce things of the highest quality without the use of scrolls.

    Elixirs

    Elixirs increase the battle focus and the craftsman insight. It can be obtained in the same ways as the deformation scrolls. The number of available elixirs is strictly controlled by a recovery period between uses. Only time in game is taken into account. Effects of battle focus and craftsmans insight can be obtained completely free through game play daily in several times the volume of one elixir. So once again we are offering a convenience from the store, nothing that players cannot organically achieve through game play.

    Mounts.

    At the time of publication store mounts are identical to any tame animal. They are stored in the same way and abide by the same rules and mechanics. Aside from the fact they can be restored after death. Future updates will see us adding the ability for all animals to follow their master. As well as imposing a time restriction on summoning a purchased animal after death, so that instantly re-summoning a store mount is not possible.
    In this way there will be a balance between the two types of animals. Aside from the time in finding a new animal the store bought and tamed animals will as such be balance wise identical.

    Cloaks and titles

    These are purely cosmetic items and have no bearing on the mechanics or balance of the game.

    Gold Bars

    Converting gold from your account into gold bars allows one to exchange them with other players. When a gold bar is activated, gold will be credited to the account of the owner. In this way we are offering all players access to the any of the items in the store.

    In this way everyone has access to the small benefits the store offers.

    We hope that we have adequately explained, the current state of affairs, our motivations and what the benefits of the store mean to you and the games balance.

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