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  • I
    Ibrahim

    I contained one with wattle fencing recently, but it was wattle fencing and it survived one swipe from an Enforcer before breakout.

    In a week or so I'll try again with a stronger fence and get back to you.

    As for the dominium, I didn't mean build on but rather move near. It'll count as an owned building. Do that with a couple of dominium and there's containment.

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  • I
    Ibrahim

    So, in discussion with another player, who feels this verges on the unethical, if it's an unplanned concept in the game, I have three options for developers:

    1. Have treasure guardians randomly spawn with operable siege equipment. They can get to work breaking out of (and into) contained zones. This is my most recommended plan as players will eventually start creating camps near the spawn sites where they can revive and return to battle in short order. If their camp is threatened, they will need new strategies.

    2. Have treasure guardians spawn in a zone of destruction, as Terminators did when time travelling. They just destroy structures within a (random) zone. For added spice, include dominiums in this blast radius - otherwise, what's to prevent some throwaway dominiums being moved to effect a containment zone.

    3. Have a no construction zone around treasures. This will still result in players creating a containment zone and pulling individual mobs out.

    posted in Questions and Answers read more
  • I
    Ibrahim

    Good day;

    Is use of structures (e.g. fences and embrasures) to control mob movement considered an exploit? Are there any problems with using it around treasure chests?

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