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  • Jackal

    Nuestro clan esta dominando el servidor, pero necesitamos mas gente para defender los castillos, se buscan personas que ya tengan un tiempo jugando,sean activos y tengan cierto compromiso a las horas de mineria y asedio, sobre todo si son buenos en pvp.

    Tenemos 4 espacios libres para quienes deseen entrar, solo manden un mensaje por el canal en español en el chat diciendo que quieren entrar.

    posted in Comunidad hispana read more
  • Jackal

    My idea is to create a "King / Clan Dominium" / "Kingdom / Clan Castle" (that works like a dominium and you can go in and administrate the interior) this can cover an area and can be upgradeable, on the King Dominium / King Throne you can administrate the permitions, and set a Law System & Exclusive Structures (The Common dominiums continue with their normal radius)

    Law System: On your radius, all laws are applied, this system can make a handshake with the Karma / Alignment system if it can be applied to the game. one rule there can be is this:

    a no-agression rule: if somebody hit people, dealing 25+ damage (on the clan radius) he will be marked as agressor, and other people can kill him without a penalty, they'll obtain honor/ karma.

    Exclusive Structure System: You can build exclusive kingdom structures that provides benefits like:

    Fertilized Ground that double the grain obtention and reduces the time of growth.
    Training Dummies where you can level up your skills without a risk (but a bit slower)
    Church: place where you can pray to god recieving temporary buffs (depending on your honor / karma, cof cof Buff System)
    Jail: Where you can put dishonored people on your clan, a temporizer depending of their karma / dishonor, not more, not less.

    Buff System: with a Church on your Clan / kingdom dominium, you can go in and pray to god on the altar, recieving buffs like more stamina, better defense, better parry / block %, more absorption, damage, crit chance, etc (maybe 2-3 at time?)

    That's all i think, it's very hard to me write all this text on english, i hope you can understand me.

    posted in Ideas and suggestions read more
  • Jackal

    easy to respond, in a survival game, a hard gameplay will need more grind and more people trying to reach the late game and be the best of the server, a survival game in which survival is guaranteed by having your safe place (no siege servers) is not fun.

    that's why people choose hardest servers, no matter what.

    that's my opinion, now, if you want you can not make it so hard to get materials, but the no item drop when you die and no raids? its a no-no, is ridiculous in a Survival Game.

    Finally, this comment could go in suggestions, making a lot of servers (3 Europeans and 2 Americans) is not healthy for the population of they. You can do wipes for 1-2 months something more balanced for new players

    Fuse all european servers and american servers in 2 (guys you don't have thousands of players yet... don't split the community.), and make medium difficulty server for America and Europe (droping items when you die, open pvp and raid but more resources, more craft speed, more quantity when you farm a resource etc...)

    It's a medieval survival game, the medieval life was not easy, you need to look into real survival player community, there're a lot of easy survival games out there.

    posted in Questions and Answers read more