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  • LawBR

    the game is not supposed to be that realistic, otherwise plants would take months to grow, structures would take years to build and your character would never be able to revive.
    Just play it and have fun xD

    posted in Ideas and suggestions read more
  • LawBR

    @Forgepriest man, the game is still in ALPHA, do you know what that means? most of the games wipe everything on release, you should thank for saving your stuff.

    in my opinion wipe would be the best, but devs care about people crying like you so at least be thankful to them.

    posted in Questions and Answers read more
  • LawBR

    @Waylander said in My feedback after analyze the new features:

    It honestly comes down to PvE for those not interested in PvP, I dont see why we need disputable lands on a PvE server. I'd be much happier with them gone all together.

    Sorry but Eve wiped out my tolerance for PvP/Pk all together, the only games where PvP on a PvE server I tolerated was Swtor and WoW, mainly due to no looting and on WoW you suffered equipped item degradation unless in battlefield where nothing was damaged. Swtor had an event where it was open PvP but too many complaints by PvE players about being forced in there for the event so they made it PvP if you flagged for it, but added areas where it open though only PvP missions needed you to go there.

    I understand some PvE players wanting some PvP, but disputed lands on a PvE server I dont think is the way to go. I know if it goes live and the population increases so much It's not worth the hassle of going into disputed lands for iron, I'll just quit the game and go spend my money on something else. I have no tolerance for games forcing you to go into areas you would never want to go into to advance, Eve was anal like that and I'm not willing to waste time or money on a game with that retarded mind set no matter how much I enjoy it beyond that.

    Agreed!
    I cant understand why we have disputed lands on pve server (and it is totally useless since nobody goes there looking for actually pvp)

    posted in General Discussion read more
  • LawBR

    Hello, i know there are some changes in team mechanic already been made, but we really need an improvement in team request as soon as possible.
    When we try to add a friend to team and he is in another team, game shows that request was send, no notification about member already in a team. And you friend dont even see your team request.
    I dont know how dificult it is to implement an improvement like that, but this is annoying to every players specially the new ones that doesnt understand how it works.

    posted in General Discussion read more
  • LawBR

    The Guardian of my house is the devil itself.

    alt text

    posted in General Discussion read more
  • LawBR

    We must also consider that we cant have more than one character in the same server. So, if i play just one server and i want to work with many skills i wont be allowed because of skill cap.
    I'm not saying we should not put skill cap, i just think we must be open to other ways of specialization, and, if at some point we have skill cap it could be different for each server, so if someone wants to play alone and have all skills let him play on a server which allows that.

    posted in Ideas and suggestions read more
  • LawBR

    nice post man!
    This week i was planning to suggest new mechanics in the game to make combat more dynamic, especially guild wars. That would include traps and and maybe some players could be doctor or something like that so they could heal their friends and team mates.

    posted in Ideas and suggestions read more
  • LawBR

    @Joe_Outlaw you dont need charcoal to craft hammer. Look for Stone Hammer, just need 5 stones and 1 cutting nothing more.

    posted in Questions and Answers read more
  • LawBR

    Well, there is something a bit annoying to me. This week i upgraded my dominium and built a stone wall, which requires a lot of stones. The problem is that takes a huge amount of time and food to "process" the stones. I mean, if i spend 5 minutes farming stones, i take more than 50 minutes to "process" cause we need to process stone by stone, and the food level drops as hell.

    posted in General Discussion read more
  • LawBR

    @Angrrrry I dont think that would work. When a players dies, first think he wants to do is run to his body to get his stuff, most of noobs dont even wait stamina/health bar fill, so they would die again and again. This is how a player act in his first day, and this is the most important day if you want better reviews. So, you need to let noob players reach their corpses without dying again, even with low health.

    posted in General Discussion read more
  • LawBR

    no, there isnt.
    just pay more attention xD
    when i was starting i always stock materials so when i get the bonus i use all of it in a single skill that i wanted.

    posted in Questions and Answers read more
  • LawBR

    Well, there is this topic where develepor explains a bit more of stats
    http://forum.playwildterra.com/topic/4301/stats/10

    posted in Questions and Answers read more
  • LawBR

    I think intelligence should has a bonus which every player could benefit from it in combat, something like "reduce stamina costs from skills by 1%" each level. Not something broken, just a little bonus so intelligence wouldnt be useless in combat.
    Making a new type of warrior who gets damage from intelligence seens really broken to me.

    posted in Questions and Answers read more
  • LawBR

    @dolomiteX that's the point, if the game allow people to tank with light armor that would be much more unbalanced cause light armor is not supposed to tank, it is supposed to give you a little defense while being able to move fast.
    If you are trying to solo animals and monsters with light armor, thats not a good idea, except if you can kill monters like woodoose alchemist without getting hit.

    posted in Questions and Answers read more