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  • Nightmare

    @Ama said:

    Problem taki ze tworcy nie czytaja po polsku ;)

    Staram się, lecz Polski - skomplikowana mowa :)

    posted in Dyskusja Ogólna read more
  • Nightmare

    Because of suspicions of use hacking software.

    posted in General Discussion read more
  • Nightmare

    @Hashmalash Let's imagine - you bought a jacket yesterday. And today a sales campaign taking place in that shop, and your jacket costs now 50% cheaper. So, what are you doing? You go to that shop and ask to return 50% of cost of your jacket?

    posted in General Discussion read more
  • Nightmare

    Hello,

    @oporowyJarek said in Grab all button, special location etc.:

    when we found some dead body and we want take fast items or something like that.

    That's exactly why we didn't make this button. To prevent ninja looting. You should secure the area and then loot.

    Second is bleeding when hit you some animal like bear or wolf, we have -15hp per 5 sec i don't remember so, cloud change this on -2hp per one second and make graphic animation bleeding.

    Bleed damages for 5 hp per 5 sec.

    Third is effect day/night that will be good I think. Special location castle ruins with ghosts, left home's, left farm's items like armors, bows, swords, helmets, etc. And last trade with options to make a shop like 100bread for 100 of wood. I think I good explaned coz my english is medium :) Have a nice day:)

    We plan to add everything that you have suggested.

    posted in Ideas and suggestions read more
  • Nightmare

    Healing is absolutely impossible in our game. It will ruin both pve and pvp.

    posted in Ideas and suggestions read more
  • Nightmare

    @Gingee indeed a useful feature. We will try to add "search" as soon as possible.

    posted in Ideas and suggestions read more
  • Nightmare

    @Blackwater we are about to complete a world expansion, and then we will think about a minimap or some features that could help to find your corpse, or meet a friend.
    Actually, current world is really small, you realise it when you play a little longer.

    posted in Ideas and suggestions read more
  • Nightmare

    @jacolas i agree. Besides, without minimap the game has some kind of uniqueness. But there are many people that find our game very hard or unclear without familiar game features :)

    posted in Ideas and suggestions read more
  • Nightmare

    @jacolas hi, to get a steel you have to build crucible workshop, load it with iron ingots and fuel it with coal. After a while you will get some steel and some cast iron.

    posted in General Discussion read more
  • Nightmare

    Hi, well, it supposed to be an easy processes, but unfortunately it isn't :) So, you have to kill an animal, get a raw hide dry it on drying frame, then build clay tanning or wooden tanning, craft a tanning liquor (made of bark, water and ceramic pot) and put your hide with liquor inside. After a while you should get you leather.

    posted in General Discussion read more
  • Nightmare

    You are confusing the concepts, pay 2 win, is something, that you can't get without real money. For example, if we add to our shop a special not-trade buff +100 max hp. That is absolutely not fair. There is no other way you can get it, except buying in shop.
    But there is no such thing in WT. All items that you could buy for real money are saving your time. And you always have to think - you better spend this time playing and searching for a recipe, or spending some money to save your time.
    And yes, we offer a special armor for those, who want to support our project. But as you have mentioned - you are playing a game with full loot. You want this armor, but don't want to spend money? Well - find someone and buy this armor, or kill someone and loot it. What's the problem?

    Or, you just want to cry about people who spend money are getting more stuff faster and easier? Well, yes they do. That's for they spend their money.

    posted in General Discussion read more
  • Nightmare

    @Asmo said:

    • Items durability - weapons, tools and armor should have number of uses. Endgame wouldnt be pernament and harder to achieve.

    As soon as possible, aswell as item quality.

    • Progress bar in machines.

    The same as above. It's a very old task, that we can't finish.

    • Beds restoring stamina - something like campfire with health, but slower - like 1/sec.

    Beds are needed for something, the should be restored offline. That's not right to force player sit and wait, while his char is resting.

    • Coffee seeds - something like wheat but after baked them or something and add water u got cup that gives you movement bonus[or maybe even small collecting bonus] in period of time

    Well, it could be, but you know - coffee doesn't grow in Europe :)

    • Sneaking - running and walking would give sound effect, but sneaking skill dont in cost of speed.

    I want to go further, sneaking will hide you char from screen of other people. You shouldn't see a hiding ninja before it's too late :)

    posted in Ideas and suggestions read more
  • Nightmare

    We are nearly finished our long-term task - a new giant server, which will automatically expand its borders based on population. So, I think the answer is yes - we plan to make server reset, but technically it will be completely new server.

    posted in General Discussion read more
  • Nightmare

    Hello Ama,

    1. The first step to build simple economics in a game are skills. They all requires some parts or materials from other professions, and sometimes it should be easier just to buy or barter with another crafter, then make everything by yourself.
      The second, is that you will not get any metal except copper on the surface. You will have to dig a cave in a free pvp lands and mine resources such iron, coal or lime. And it will take much more time, then it takes now. So, you will get many precious resources, which are useless until you have a high profession. And when you don't have, you could sell it.
      Third - food and animals. After pvp revamp you will need to eat really well, you don't want to find yourself in a battle without stamina? And to produce quality food and get yourself a horse you will have to maintain a farm, and spend a decent amount of time to find and tame a horse. Of course, you could do it by yourself. But it may be easier for you to kill a bear and barter with a farmer, who cant beat this animal but has plenty of food and tamed horses.
      In other words, there will be lots to do in a game, and without cooperation or barter you simply will not have enough time to make everything by yourself. In other case you will have to live in a game :)

    2. There will be no skill cap, but more likely there will be only one or two skills, that you could raise at normal speed and other will require more and more exp. So if you live in a game, you could raise all skills to GM, if you don't, more likely you will have only 1-2 capped skills.

    3. Combat system will be totally revamped. Still it will depend more on you, than on amount of swordsmanship of your character. But it doesn't mean, that you wont need to raise swordsmanship at all. It's hard to explain in a nutshell.

    4. May be I misunderstood you question, but no, in the near future we don't plan to add new houses. There only 5 types - hut, wooden house, half-timbered house, stone castle and brick castle.

    5. Of course there will be more furniture. In fact, it is easiest to add.

    6. We have already found a partner, there is no need in an Kickstarter at the moment.

    posted in Ideas and suggestions read more