So far i love the PVP and PVM other then the fact that when fleeing/running away from a npc or another player healing isn't enabled nor is eating if we could eat/heal while running/fleeing i think pvp/pvm would be much more versatile in the long run fights would last longer actually defeating another player would be exciting instead of just fighting for a few hits then having to run away or chase your enemy..Just my honest opinion
While riding on a mount is there mounted combat if not will there be in the near future?
Ive ben currently thinking about purchasing something with my 1k premium currency but i cant make up my mind is the composite bow quicker/better with damage then the Hunters bow?Out of all the bows which is the best bang for the buck i noticed shortbow is 1000 gold and the composite bow is 700?
Say theres different rare gemstones that can be mined from various ores all around more importantly the more dangerous parts of wild terra should carry rarer gems.Basic ones such as Sapphire,Emerald,Amethyst should be available in safe zones but still should be considered highly rare for example how about Sapphire's drop ratio would be 1/500, Emerald 1/600,and Amethyst 1/700 depending on the cut and clarity of the gem would decrease a players chance of obtaining one.Each gemstone can be categorized in 6 different classes for example see below for more details..
Rough-The lowest form of a gemstone.
Fair-The second to lowest form of a gemstone.
Fine-The third lowest form of a gemstone.
Flawed-Few minor imperfections barley noticeable.The fourth form of a gemstone.
Flawless-Little to no imperfections.The fifth form of a gemstone.
Perfect-Absolutely the highest form of any gemstone and highly rare and sought after.
Sapphire-1/500 drop ratio
Emerald-1/600 drop ratio
Amethyst-1/700 drop ratio
Topaz-1/700 drop ratio
Garnet-1/800 drop ratio
Ammonite-1/1000 drop ratio
Alexandrite-1/1200 drop ratio
Ruby-1/1350 drop ratio
Diamond-1/1500 drop ratio
Below ill list what i think is a fair estimate of clarity drop ratio for each type of class of gemstones.
Rough-The lowest form of a gemstone.-1/1 drop ratio if your lucky enough to mine one.
Fair-The second to lowest form of a gemstone.-1/4 drop ratio
Fine-The third lowest form of a gemstone.-1/8 drop ratio
Flawed-Few minor imperfections barley noticeable.The fourth form of a gemstone.-1/16 drop ratio
Flawless-Little to no imperfections.The fifth form of a gemstone.-1/32 drop ratio
Perfect-Absolutely the highest form of any gemstone and highly rare and sought after.-1/70 drop ratio
Basically how i labeled each class and its particular drop ratio depends on how many you have mined so lets say you mine for 2 hours and receive 2 Sapphires and they just happened to both be considered Rough the more sapphires you mine the more chance you have of obtaining a rarer clarity so lets say you mine 20 sapphires the first 6 were rough the next 10 were fair and the last 4 were considered fine.So basically spending more time mining ores to receive gemstones and the more gemstones you receive the greater chance of receiving a better gemstone.
Would also be very neat and fun being able to craft different jewelry such as Necklace's,Ring's,Bracelets,Earrings.Also to add onto this idea the gemstones can be used to make jewelry and each clarity/gemstone is unique in its own way such as for example depending on the type of clarity from 1-6 it will grant the player wearing it a different bonus no 2 gemstones are alike except for the 6 different clarities and as for the bonuses that's up for you to decide maybe some type of gemstone could give the player the ability to detect if a enemy is nearby?Or how about another gemstone can be used to locate different resources depending on its quality and clarity of the gemstone.Or one could be used to regenerate health or stamina faster?
Hello ive recently been playing wild terra for a bit not that much but i have some ideas to share with the developers of "Wild terra"
In my experience of playing "WIld Terra" i can say that i enjoy it alot.Probally one of the best games ive played since runescape classic or ultima online anywho back to my ideas/suggestions..
Will there ever be any sort of wagons to store goods on that can be attached to Donkeys,Horses,Wolves,And Possibly Bears..
Benefits from this would most likely be more storage for the user who crafts/builds a wagon its cargo should hold up to 60 slots maybe more maybe less depending on the type of wagon and the quality of it.Players could engage in pvp combat or take hold of the wagon rider and force him to pay a fee if he wishes to keep some of his goods that is or he who just say forget it i will die with honor! and go ham and attack the raiders.Both the rider and raiders could benefit from wagons.
Is it possible to maybe in the future or near future to add boats such as from 2 man or women row boats, small ships with 1 or 2 sails and so on and so fourth also maybe possibly ballistas on boats to have naval combat would be cool like in ultima online to venture the vast seas and conquer different lands and or fight off heroic beast or monsters and slay them for treasure.I can really imagine this already in my head would be so epic and increase pvp alot.
Is there any plans on adding some sort of magic or dark arts seeing witch craft was a big thing back in the medieval periods.
Will there be in the future or near future 2-handed swords,battle axes,flails,and Staffs if magic is implemented,and 1 and 2 handed crossbows??
Any plans on adding a defensive combat skill that can be raised by taking damage and or parrying attacks such as using the right mouse button to block a incoming attack and or to knock down his or her enemy and the left mouse or shift button to attack someone.
Would be absolutely amazing to have traps in game for example ill list a few..
Player [a] sets up a death pit trap first he or she would need a spade to dig up the dirt secondly he or she would then need logs that can be crafted into planks and for the last few items he or she would need metal or stone spikes that can be hammered into the wood to cause damage to a animal/player that is trapped eventually overtime the animal/or player will die due to excessive bleeding and stamina lost.The only way a person can escape from a "Death Pit Trap" would be if he or she has a friend nearby that had 2x large stones and rope.Oh i almost forgot also maybe we could have the option to cover the trap up with leaves/flowers/dirt/or branches.Would be very neat to see this in game.
To be continued...