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    PROCAST

    Actually this is not true. To improve castle you need to use Spices that you can gather without real money. You can craft outside the castle with half-timebered house and get almost the same bonus that is inside the castle. You can only use gold to enlarge the castle vault... I cannot see the Pay-to-Win mechanics here.

    posted in Ideas and suggestions read more
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    Player: Procast
    Server: Ventar

    0_1523396548152_evento3.jpg

    posted in General Discussion read more
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    Ventar is the North American Casual PvP server. Join us, pretty funny

    posted in General Discussion read more
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    @TecunUman said in How to make End-Game Interesting:

    @PROCAST
    I think it's a great idea, since they have not made big changes in wild terra and it's always the same map with no more to offer. They do not add more minerals or new targets like daily missions of subjugation of targets in disputed lands.

    The changes to the mounts just made it more complicated for new players, there should be battles in mounts and change the spear of weapon at a distance, to make it melee that would be more entertaining to use it for heavy armor.

    Implement the new material that would be sulfur and combine it with coal and limestone powder to create powder, and make iron munitions for the new remote weapon that would be the first Spanish muskets, which could be crafted with steel ingots to make steel cylinders , wooden planks to make the body of the weapon and cast iron and rope to make the lighter and the rope that triggers the weapon.

    Also new levels for the castles and as much as the new weapon of siege the cannon, implement maritime ports next to warships near the castles. They will tend to change the location of the castle and enlarge the map.

    Finally, it occurs to me at the moment is to make a city, so players can connect and can do missions together, a serious example by hunting the crazy alchemist or hunting hell dogs, each mission will be rewarded according to the level of difficulty.

    Great! New materials and new weapons would be really interesting. More castle defenses and siege weapons too! You could find Sulfur on corrupted lands near vulcanos LOL! Thanks for the reply :D

    posted in Ideas and suggestions read more
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    @Lestart you are absolutely right. But If we have strong motivation to farm max skills all the process to get there would have to be more rewardable. I didn't thought all details, thats why we need players to participate (like you :D)

    posted in Ideas and suggestions read more
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    Hello all,

    First I want to thank all the Staff and the Devs for the great work. This is an epic game and everyone should know it! That's why I'm proposing a suggestion.

    I've been playing WT for a while and I see that the worst problem of the game is the lack of end-game content. It gets tedious after will reach your goals in the game. That's why I think we don't have populated servers and people quitting everyday...

    My Suggestion
    The game needs content for the people to keep playing everyday (besides minning and siege). What others MMORPG have that players log-in everyday is Battles for Territory. That's what motivates guilds to grind and go to war. They want territory (and ofc, territories advantages). The Siege once a week isn't worthy to fight for (the bonuses aren't so great and you only got 1 hour once a week to fight for it, that's too short).

    How Should be Those Territories
    This should be guild territories just like Castle. However, it should have advantages and uniqueness. So everyone should fight for it, or at least dream to fight for it one day. It could have mines inside it, or iron just for the guild members to mine it. Also, it should be the only place where you can craft some armor, material and tools (so everyone whould like to have those territory). Also, it could have farm territory, animal farming, iron plots, forests, whatever resourse is free on the map but more plentful and secure (so anyone whould want to have it).

    How to Conquer Those Territories
    There should be a way to Set an Attack that would happen in 24 hours. So everyday (just an example of timming, doesn't need to be everyday) one guild can Set the Attack to another guild's territory and fight for it the next day (another example of timming).

    A reminder, this is just a suggestion to make the content more interesting for players to keep playing after they had reach max. This game is really awesome and I've had reached all max stats and my personal goals, but I still want to have fully populated servers and many guilds and players having fun all day long (not just on minning and siege time) fighting each other for glory or whatever they want.

    Thanks all, please leave a message and your critic on my post!

    posted in Ideas and suggestions read more
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    @Trutan said in Wiki Update:

    Ola Queridos gamers,

      Estou (lentamente) Ampliando e revisando a wiki brasileira. Comecei por ferraria e mineração. Praticamente toda ela esta desatualizada, faltante ou bagunçada.
     Não sou muito bom com isso... se vocês puderem me ajudar a fazer será muito bom!
    

    Muito bom @Trutan vou te ajudar!

    posted in Brazilian community read more
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    @Tenente-Thiago said in SERVIDOR BRASILEIRO:

    Iktos é brasileiro, porém é hardcore não se adapta muito ao estilo de jogo da maioria dos brasileiros

    vou ter que discordar, servidor iktos tem muitos brasileiros que gostam deste estilo hardcore full loot pvp. Eu mesmo conheço muita gente que curte este estilo de jogo. Não posso dizer que a maioria dos brasileiros gamers são fãs deste estilo, pois cairia em um erro ao generalizar. Porque não toma coragem e joga no Iktos, hardcore é so um nome LOL

    posted in Brazilian community read more
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    @Tenente-Thiago said in South America Casual PvP:

    first of all iktos appears in interface with name AMERICA server, maybe (MAYBE) with the name SOUTHAMERICA SERVER it wont be too empty server. first i'm talking about brazilians game style, if someone say something about create new server to 3-5 people i think the game is going to it. because ventar is a empty servers just like iktos! if all of you say the true and not me, SURELY the servers must be FULL OF PLAYERS AND IT's DONT HAPPENS! i'm here giving one solution to the game not to me. i like the game but the true is the game is boring cuz none is playing that every single day more and more players deeds are failing down. peoples are leaving the game and who continue playing every days play less hours. if i'm wrong and all you are correct. let see what's happens with the time. because what's happen now it's the numbers of players decreasing in ventar and iktos. 1 mouth ago i was playing alot of hours every day now i play just one hour or less, 1 hour in 3 days to waste points. the ADM can check what's i'm talking about, everyone plays less. sorry for poor english, looking for other sandbox and just playing a bit wildterra for now. bye

    Im brazilian, as i said, and i love hardcore full loop pvp game. Idk what you are talking about. Good luck finding another casual low ping sandbox southamerican game.]

    Btw i didn't said iktos was full of players, tbh is not, but i don't think creating a casual southamerican server will solve that.

    posted in General Discussion read more
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    Yeah hardcore is not for everyone @Dopsen , for me is the only way. I can't see fun in casual games, even if i don't have enought time to get as strong as i need... Anyway, just want to show another point of view from brazilian folks.

    posted in General Discussion read more
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    @Tenente-Thiago you need to grow some big boy pants and play hardcore server, or just stop spamming posts with the same topic. You got two options, play with 150ms (thats not bad at all) or join Iktos (which is not too hard). Why ppl are so afraid of the name "hardcore"? LOL where is the fun on pvp that has no reward? I'm brazilian and I don't prefer Casual style as you said, and there is lots of big boys playing on Iktos like me.

    posted in General Discussion read more
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    @Nightmare said in Not fair play fight 8vs1, 4vs1, PvP system:

    @Zandor said in Not fair play fight 8vs1, 4vs1, PvP system:

    ...he will catch you.

    It's very difficult to catch anyone even if he has a low speed mount (if we talk about 1 by 1). But if alone armored guy faced a crowd of 4+ guys in a leather he probably will dead. And he has to be - because it is a pvp game after all, not a knight tourney.

    That's the reason i joined this community (specially hardcore server), if you commit to play PvP games you got to realize that you are gonna die a lot till you figure out how to win. That's what i like most about WT, you need to get help, figure out some how, try a lot of times... I really don't think that 8vs1 is a dev problem.

    posted in Questions and Answers read more