@Silverion yeah could be saving a 5sec or 10.. here'S a nice hint you over your mouse at the item required missing look the name of the required item exemple rough plank and only tap in the search section Rough and Tadam her you got like 3 recipe for rough stone and rough plank
First, you cannot cancel a already lauch attack if you was in range of shooting, but if you move foward it then u can cancel by using AWDS to move and it will cancel the attack click
second, simply press the quick action number you put your skill in exemple Press 6 if you put the lvl 15 archery skill in it the number 6 slot and your mouse need to be over your target... but i dont recommende using it on a prey that will run away since you will simply waste your 2 other shoot, but if you use it agains a boar a wolf or a bear then yes it's pretty usefull with good arrow delivering a 3 att with a 1 sec load and not a 3sec
Localisation (24,22) or in nX :8097 and nY:8360 in Sarenus
Try to pick only 1 tool of each kind to let other player get a little something First to arrive, will have better choice.
I can help you get a Medium Dominium, Stone working lvl 18 and still gaining in that and in Carpentry(14)
Since I play with discord open almost all time here's my Shop Talk https://discord.gg/bKBhXVr
Open from 11:30 pm to 6:00 am (GMT) for east cost america it's 6:30 pm to 1:00 am
i didnt have enough time when i posted this idea (i dont have time even now :( )
Let me explain the whole concept or currency.
I hope that guild will have the abbility to create towns/city runned by them and having their own currency will make new/old players interact in that particular town/city. You cant be a king with no currency , its just wrong!
I cant and wont pay my warriors with iron or items.
In later game the currency ideea can develop and divide the game into "factions" that means more guilds using the same currency VS more guilds using another guild currency and everything will be more competitve. This way you just created an artificial "faction/country/county" however you like to call it , all in game made by us players.
Again to be more clear having currency in later game will actually aid new players and old players, holding more ppl to play together AND it will be realy realy cool.
And for thouse who say iron its your currency its true and its nothing wrong with that, but every society/community reaches a point where currency is a must!
Please feel free to come with better ideas about the whole currency thing , good and bad ideeas are welcome
XD find that realy fun cuze take a game like Minecraft who is just a big sandbox no currency no guild nothing foward creating community, and there it is a realy fun game challenging and a really wide community of player from casual to hardcore programer that try to do 16 bit computer inside creative minecraft gamemode
a Currency in my opinion is not a must have... you may belive gold piece used in medieval time was a currency in fact more people used trade they borrow the windmill of the town and let a percent of there flour as a payement even tax was not a gold payment only rich noble used that and most farmer never saw a gold piece in there whole life.., also you say your not gonna pay your guard with iron and items... as a guard having some free meal a day(a meal to be as mutch possible full Satiety during duty) and be full geared for duty and have to give the gear back as the end of my duty plus some extra meal or iron that i can bright to the blacksmiter and ask him for a sword or something i need special or stack my gain to get enought material for my own house outside castle wall or a rented house inside is a nice payment, We can arguement all day on if it's usefull or not but in the Medieval spirit I like the trade system.