So with the last change in the mechanics of the penetrating blow it will still be necessary to use a noble armor to avoid receiving a penetrating blow of 85 damage.
Because the problem with dreametr having the ability to do a penetrating blow is that he can do a massive damage. The frequency does not make much difference because he can kill you in 1 blow practically
I did not say it was difficult, I only showed some problems, when hunting in group (lag, npc teleporting and increasing the speed of the attack when attacked by more than one player, debuff being applied even when the attack is dodged or blocked).
draemetr unique drop? I've been killing him every day before the introduction of the penetrating blow and there's nothing special in my opinion (yeah i get the iron key and steel chest that is rare to get, but i already have the rare drops from the bronze chest so meh)
now you should not blame the players for wearing bronze armor, you made it the best of the game. The damage reduction penalty for using it is the smallest and the absorption of damege in pve is useless, so since u can reach 80% defense the better thing to do is use the best armor.
I was curious to know what the penetrating blow would be, because the description of the patch notes is not very clear.
as I play on a pve server I went to test on the dreameter.
me and a member of the guild went to the corrupted area and found a lv 72 dreameter . The first blow that hit the guild member was a penetrating blow (59 damage) he was still on the mount and walked away.
So I went fight the npc, get out of the mount and hit him, I managed to avoid the first two attacks (parry and block) but the third I was hit and guess what, was a penetrating blow of 85 damage.
so I discovered that the penetrating blow is a type of damage that ignores all of our defense (me and the guild member have 80% defense with heavy armor).
I do not know if it was tested before, but giving this kind of skill to a npc that can give hit 90+ damage is not a good idea.
me and my guild besides spending the knowledge of craftsman and the battle focus we like to do others activities (treasures, killing bears and the dreameter).
but now it is impossible to kill the dreameter.
I usually dont complain about npcs because I know that the developers believe that they are too easy to kill.
But the truth is that few people on my server can kill these "raids boss"
I have never complained for example that monsters in the corrupted land have no cooldown in their abilities (they can dodge various hits in sequence and can apply 2 stun / slow / poison in sequence - these debuffs are applied even when you can dodge or block their attacks).
not to mention that when more than one person attacks an animal or monster it seems that his attack speed increases (the other day I was killing a bear with 2 more people and it seemed that he attacked us practically at the same time, faster than a knife atk speed) and the lag increases and the npcs teleports.
if you do not want people kill the dreameter it is easier remove it from the game.
it is the only thing worth killing in the corrupted zone, not because the reward is good, but because the chance of get something is 100%.
I already complained in the post that I did about the archers been not very useful in pve and I will say again, the chance to get something from the monsters of the corrupted land are very low, and does not even take into account the difficulty of killing the monster.
for example we were in the corrupt land and we killed several archers, alchemists and barguest lv 40+ and did not receive any drop, then we go and kill a lv 15 rat and get a key from him.
in my opinion the drops of the corrupted zone are not even attractive. I think there should be an incentive for the players to go there. Maybe items needed to craft importat things
I believe that iron arrows is a weapon for end game content and not the cheapest one or easy one.
I have a character in avanium with almost all skills at the maximum level, and I already killed all those mobs using bronze armor, I already killed bears alone, deamater and shamam in 3 people, always using heavy armor and axe (it seems that pve was made only focused on this) what I would like is to see more diversity (like when I complained when you nerf the perception and made the use of the knife in the pve unviable). I wish I could use light armor and arrow for all pve content and not have to keep a heavy armor and axe in inventory to attack mobs that can not be done with arrows (unless it is steel)
after the last update that changed how the arrows work the players who chose to focus their attributes and skill in the bow are very limited
iron arrows do almost no damage on bears, barghest, shaman, draemetr.
using steel arrows is not feasible. (i can do a set of iron armor, shield and iron weapon with the amount of iron needed to make steel arrows needed to kill 1 mob of these)
even before when iron arrows dealt damage on these mobs using them was not the most effective way to kill them (cost/benefit). For example, to kill a bear, you would spend enough iron arrows to make an iron axe (which would not even need, since it is possible to kill a bear with a bronze axe), and this axe could be used to kill 4 or more bears without be repaired.
the arrows after being thrown are lost and can not be recovered after the mob is killed (like other games do) but im ok with it.
So how about revert the changes for when the mobs take damage from iron arrows. and that way the archer players could be more usefull in pve.
PS:in my opinion the drop of the monsters of the corrupted zone is half low, or I am very unlucky.
something i like to see is choose waht kind of arrow i will shoot. If i carry copper, bronze , iron arrows i dont know what kind will be used, and when the stack id finished i dont know how is the next.
i think maybe when i thake the bow to use should appear the types of arrows to choose shot