iam a person with 12 perc (this mean i invest almost all my points on it), so i dont like the have nerf perception receive. i play on pve serve and with perception we can have more weapon to choose, but with this nerf we are back to only one good weapon to use. Ii think is better make the other characteristics more attractive than nerf it one.
i have no problem to skinning, have good knif and lv 50 skinning skill. but the problem with this is because is better kill a lv 37 wolf than kill a lv 42-45 wolf. I receive much more bones killing a low level wolf than a high level and this should not happend
this new implementation of the mounts following the owners may be useful, but they can also be inconvenient. we have a group farming in the corrupt zone and several times we ended beating someone's mount and being attacked by it, or the mount prevented us from hitting npc. So maybe u can add an option to make the mount stop follow, cliking on the mount and active.
The perception nerf was a little too much. this change decreased 50% of the damage from the few weapons that could benefit from the perception (those that already have a high critical chance), and some npc already receiving an adjustment and getting stronger ( some having evasion and some have a 50% damage reduction).
I think the bears are not giving skin, because today we killed a bear lv 60, I skinned him and dont receive the bear skin, it was the first time we killed a bear lv 50+ and dont get the skin.
other thing i dont know its a bug, but some animals like the alpha wolfs or ferocious bear have more than lv 50 of skinning, and the limit of the skill is 50.
Now we have 2 important resources in the game, metal and bones (and u dont even need bones that much).
Depending on the type of armor you use the reason requires that you choose a characteristics that benefits find these recources.
So between finding iron or finding large deposits of clay (and we have the small) honey (and we have eggs and mushrooms) is not a choice (if you understand me) its logic what characteristics to choose.
So if u want the trades work u have to create important resources in each caracteristics.
Now this INT + Mining combo I could not think this. I cant even upgradeINT characteristics with mining skill.
One more thing. this new change, this new modifiers maybe are game changing, So someone that upgrade one characteristics when see something new added in the characteristics want change his stat build. I think would be unfair to a player that spend several hours in game have to do all this stuff again.
So maybe a new scrollt that allows the player to change his stats build freely according to the total experience he has accumulated.
And this would be given whenever there was a significant change, especially the addition of this new modifiers, and the best part, it could be sold in the store with a large colldown (maybe 7 days),