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    Sadico

    Now we have 2 important resources in the game, metal and bones (and u dont even need bones that much).
    Depending on the type of armor you use the reason requires that you choose a characteristics that benefits find these recources.

    So between finding iron or finding large deposits of clay (and we have the small) honey (and we have eggs and mushrooms) is not a choice (if you understand me) its logic what characteristics to choose.

    So if u want the trades work u have to create important resources in each caracteristics.

    Now this INT + Mining combo I could not think this. I cant even upgradeINT characteristics with mining skill.

    One more thing. this new change, this new modifiers maybe are game changing, So someone that upgrade one characteristics when see something new added in the characteristics want change his stat build. I think would be unfair to a player that spend several hours in game have to do all this stuff again.

    So maybe a new scrollt that allows the player to change his stats build freely according to the total experience he has accumulated.
    And this would be given whenever there was a significant change, especially the addition of this new modifiers, and the best part, it could be sold in the store with a large colldown (maybe 7 days),

    posted in Questions and Answers read more
  • S
    Sadico

    would be cool if the shield skill have some area pull aggro effect

    posted in General Discussion read more
  • S
    Sadico

    @Nightmare said in Stats?:

    @Sadico we added some more information about stats. Check tooltips in a Character window.

    All effects and abilities working the same in pve and pvp except stuns and instakill (animals are dump and helpless enough without stuns).

    Chances are simply added together. You have 30% crit chance and you get 20% from stat - you have 50% crit chance total. If you don't have crit chance on a weapon, but you have it, for example, 25% from perception, then it will be 25% crit chance in total.

    so after the uptade that show the damage numbers i can say the abilities that have 100% critical chance or bleeding does not work on pve, or the abosrtion bonus on the heavy armor skill and shield skill seems dont work too. So we have few abilities that work on pve.

    In my opinion there should be some ability of range weapons that would slow enemies.

    posted in General Discussion read more
  • S
    Sadico

    interesting. I think this information should be in the game.
    But in the meantime it would be very useful if this information were here in the forum. A topic only about the characteristics, with the table and effects according to their level and these new interactions,

    posted in Questions and Answers read more
  • S
    Sadico

    I would also like more information about these new stats

    first
    All Effects of the characteristics will work on pve (because most combat skills do not work on pve and this should be in their description)

    In the perception characteristics we have the effect of critical strike chance, and its maximum effect is 20%. I'm curious how this will work.
    Will it work for all kinds of weapons?
    For example the knife has a 30% critical chance. So with maximum status it would reach 50% critical chance.
    The axe does not have the critical chance in its description, what would it be? zero?

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  • S
    Sadico

    @Angrrrry in addition to being easier to obtain the materials to make the bronze armor, incredibly we received less penalty reduction of the damage by using it

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  • S
    Sadico

    @Angrrrry said in Paceum iron:

    @Ultum

    I can link you video - 3 guys killing Dremeter on Paceum in bronze armor with bronze weapons (with steel items loot inside). As well as they farm Cursed lands in Bronze - 40 mobs in 30 minutes. It's pretty easy. Don't be afraid to try. Just understand how they work and how to kill them. It's not about gear ot skill it's about strategy. As well as you will change your bronze gear for iron without minig iron. Same with tresure chests. If you will get strategy you will be able to farm daily chests with 3 players team. As for auction house and bigger shop test.wildterra.ru follow that in google chrome, choose CLosed server from server list, You can already try to build it and look how that will work, Will add on next friday in game i guess. There are some shops left by testers with goods inside that you can track and find with AH. ANd you don't need materials to build anytihng to test. Also don't need skill type /skill 50 to get max or /help for command list.

    Wearing bronzes armor may be the right way. Only reach the limit of 80 damage reduction and hunt. I think the absorption system have problems, because with iron armor I receive minor damage that my armor manages to absorb,
    I even made a noble armor thinking that it would be easy to kill a lv 25 bear, because it can absorb 33, but I was wrong, it was not possible to kill him :(

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  • S
    Sadico

    i play on bonium an empty server, its like 6 people when we have a peek, my in name game is Sádico.

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  • S
    Sadico

    i forget, What the use of the forge,

    posted in General Discussion read more
  • S
    Sadico

    The new update messed up iron ore respaw, this saturation system isl okay, on the first day I achieved the limit, I got almost enough for 150 iron ingots, but then it is more possible to find iron, i cant get get enough for about 20 ingots a day, its ridiculous.

    The iron reserves were already rare before you made any changes, and the system of producing it is still boring, having to put in the furnace and then to craft the ingots. And steel does not even need to talk.
    And as much as you realize that steel should be a very rare resource, in my opinion it is basic.
    If you choose heavy armor you have to be using at least iron armor to kill the animals and mobs (and some of them u cant kill it even with iron armor) and still have to have high level of abilities.
    And the worst thing is that every update you nerf the heavy armor, our damage and increases the strength of the animals and mobs.
    i think the combat against animals and melee mobs its a gear check. u cant avoid the damage (yeah u have some rng, to block or parry, but the animals have a way better one with critcs and bleed) and the skills dont seems to work on animals, (except slow, that work) but maybe u can show me on a vid.
    the combat againd ranged mobs involves the use of certain skills to close the gap.

    PS: I would love to see a video like you did killing the alchemist and the archer, But killing a bear this time and just 1 guy. Although those videos got a little out of the picture, I want to see you kill an alchemist in the cursed lands, that place has a mob in each quadrant practically,
    PS 1: really fun the last video of the cursed lands, when 2 guys faced like 10 mobs and in one frame, magically, all appeared dead. i would love see the whole battle.

    some bugs:
    I do not found anymore animal heads when I skinning, any type of animals, hare, boar or, wolf, i cant talk about bear since I never killed and i think it's impossible to kill alone.

    I already found equipment with 140% + quality in the godsends.

    sorry english is not my first language

    posted in General Discussion read more