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    Thorium

    • The system of saturation with resources and craft is added. Each collection of a certain resource or creation accumulates saturation for the player. The higher the saturation, the lower the chance of successful harvesting or crafting.

    After your character gets saturated. How long until he can get back to resources?

    posted in General Discussion read more
  • T
    Thorium

    Another thing about the mines that would like to know the idea of the developers.
    In server PVE that the intention is not to do pvp, why the mine exclusively in PVP areas is not a little strange?

    At this point I do not know if I liked it or not, I just want to get the developers' opinion about it.

    :)

    posted in General Discussion read more
  • T
    Thorium

    I believe that in all the servers there is more than one mine, maybe to make the cycle of them be at different times.
    With this diversification of schedule increases.

    posted in General Discussion read more
  • T
    Thorium

    With the introduction of mines in the game, the goal is to remove the other iron sources from the game, but with this mine system, it seems quite unfair.
    Imagine if the player plays 4 hours a day at a fixed time. (7-11pm). He will have access for 4 days, and will have to wait for 21 days to be able to access again.
    Is this the goal, to make iron a restricted material?

    posted in General Discussion read more