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    Thats not what I'm saying..
    RL one arrow can kill a bear, boar, deer, rabbit, partridge (even a person). But with the first three its a not an easy shot especially for the unskilled. Even worse, you have to get close for it to be effective, they recommend around 50 Yards or so.

    No ones asking for iron to be at your home, were curious about the fact you place it in pvp region and there only. Strange that you can find copper, coal and tin in pvp areas as well as in pve lands but not iron (much like the looser game eve where all the good stuff was in the lowest law areas were you get pk'd and podded).

    And whats wrong with killing a bear with 1 arrow, christ they generally kill me with one hit (even a bear cub).

    We are not saying we want it to be easier, just a bit more honest and fair for players not interested in pvp (which is why were on a pve server). I can deal with one shot bears killing me, but seriously wolf cubs and bear cubs being red and over 20th level.

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    Bit more realism with the animals, cubs dont kill armed people. There are a number of bear species some are hard to kill others are easy and not all of them need groups or full plate with shield and high skill to solo. American Indians were known to have killed bears solo with melee weapons alone (even easier with bows). Even tigers die from simple snares which cause them to bleed to death over time.

    Iron needs to be more plentiful and we shouldnt need to spend 2 to 3 hours of walking around to find 4 or 5 nodes, this makes the game boring as hell and I tend to doze off at which point I spend ages going back to dominon and logging off. I'm not talking hundreds of nodes but more than just 4 or 5 in the disputed areas, Honestly, iron deposits in the real world are not just found in war torn regions of the world, there also found in safe protected ones.

    Dont know eating needs to be changed, ive done a lot with just 4 food types (breads I get from godsends) rest from wilderness. Doesnt take long to kill rabbits and partridge, deer is pointless for food seeing as how you get the same amount as a rabbit or a partridge. Would be more realistic if deer, horse and boar give more food than currently, deer used to feed a family so only granting 1 food is a bit harsh 5 would be more realistic seeing as how long it takes us to kill one (low skill players). The wilderness has plenty of carrots, apples and mushrooms, even eggs cooked in a campfire get you more than a mushroom so getting 4 of the 5 food areas filled is no great deal. Water should reduce fatigue more than it does (looks more like it has no real effect) and it should effect more than just once, if I drink 3 lots of water it should benefit me 3 times (I do think reducing the effect after the first and subsequent drinks is fair).

    I hunt generally with stone, anything else doesnt last long and needs too much to repair to waste on rabbits, partridge, horse or deer.

    Your area arrow skill should hit every creature in the area not just the one, in description it says area damage but Ive only ever seen it damage the creature I targeted, or maybe im using it wrong.

    I have friends who hunt deer and boar, some did so with muskets and bows, the ones with bows have dropped large boars (and deer) with a single arrow, another after a wet primer and climbing a large fallen over tree to escape the chasing boar, then reloading his musket killed it with a single shot (yes he thought he was done for).

    For deer the target area would be behind the front shoulder, this would hit the hear, lung or liver and if it did not kill the animal instantly it would die generally within approx. 250yards from hemorrhage.

    Boars hit zone is more forward and lower than a deer.

    The best shot to one hit kill a Bear for an archer has the bear broadside where the arrow has the least amount of distance to enter the chest cavity. It's recommended to wait for the bears front paw to move forward before taking the shot to make sure the bone is not in the way.

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    @Angrrrry said in Future of the Game - Suggestion:

    @Waylander Dunno should i record video about any action in game to show how easy the game is?

    I noticed your with level 50 skills....
    My point was how hard it is for a new player or one who is not maxed in skills to advance. I'm more into gathering and crafting so my armor and weapon skills are crap to say the least. How do I get to kill a bear, maybe in a years time it might be achievable, getting the armor, more difficult would be getting the skills up there, and what weapon would be best would be another thing to consider.
    As I said it's no easy task which is why I gave up trying.

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    @ZhaoKuro said in Future of the Game - Suggestion:

    Seems you are high lvl that you can farm ok in corrupted, so if you are low, or dont have strong gear to farm well there your chances getting spices decrease highly

    Not only that, but to even fight a bear a guide I read said it need a tank with steel armor and weapons all of which should be pretty much max skill. You cant solo a bear so in low pop servers the chance of getting a bear skin is pretty slim. The only other player I see dont talk or dont talk english and keep pretty much to themselves. I understand the devs wanting bears to be killed by a group, but when you cant get a group and you need a bear skin the odds of procuring one is negligible to say the least.

    Ive tried and died multiple deaths and went through a crap load of arrows, then just gave up...

    Ive given up trying to find a group to help seeing as how they all will be after a pelt, and if only 1 person gets is then the added odds decrease even further. Devs need to think about this more, im stuck in development cause I cant get a bear pelt, a number of large pelts should make up for this.

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    @Raccoon not only in the medieval period, safron is worth about $3500 today I think

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    Gold and silver, Tulips also where worth more then spices lol.. Theres a story about a merchant who payed the equivalent of 100,000(in todays currency) for a single tulip bulb in goods and property they were that valued. Sugar was also valuable based on its difficulty in making until mass production came along. Sugar was for the rich and noble only.
    Fermented honey made mead, potatoes made vodka, rice made saki. Beer(ale) and wine were drunk because it was dangerous to drink plain water, process for alcohol killed all the nasties in the water. But salt was not considered a spice, the list of medieval spices included
    PEPPER The most widely used spice, then and now, but not for any
    significant medical values
    GINGER Next most widely used spice: a digestive, carminative (to
    counteract flatulence), stimulant; to counteract anaemia and
    liver complaints; to ward off colds.
    CINNAMON Third most important spice: also as a stimulant,
    carminative, astringent; some reputed qualities as a food
    CLOVES Digestive, stimulant, local anaesthetic (e.g., toothaches)
    CARDAMOM Digestive; to counteract halitosis (bad breath), headaches,
    fevers, colds
    CUMIN Digestive
    ANISE Digestive
    NUTMEG & MACE Digestive, carminative, stimulant; cure for colic
    SAFFRON The world's most expensive herb or spice, then and now. A stimulant; cure for headaches, heart palpitations, fainting fits, dropsy, gastric ulcers
    Here are some of the known values 1438-39
    Name of the Spice and value in Oxford
    pence stirling per lb

    Cloves 48.00
    Cinnamon 20.00
    Ginger 28.00
    Mace 36.00
    Pepper 12.75
    Saffron 176.00
    Sugar 24.00
    It appears salt was 0.5 pence stirling per pint and not considered a spice.
    1 shilling was 12 pence, 1 crown was 5 shillings, 1 pound was 20 shillings
    The term 'spice' actually covers a host of sins, including dyestuffs and a wide range of drugs and apothecary materials.
    The spice trade did not begin until the 12th century (1300's)

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    @ZhaoKuro I like the idea of an oasis, would have to be a more generic term considering oasis is desert based.
    But instead of being ablke to collect water and food, make it a self sufficient camp site, a large area where you can drop a campfire which takes into account endless supply of wood to burn (you dont need to collect) and as you sit next to it your fatigue restores then your health. Each time stamp automatically feeds you in 2 or 3 areas and provides water to boost fatigue restoration.

    Devs might be able to code it so if your within a certain distance from one and die, then you get the option to spawn at predesignated or oasis. They might even add a battle respawn to an oasisi which keeps youre home one (for instance) in memory so if you die you get to choose which one to return to.

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    Not a good day for me to read this LOL...
    Biggest problem I see is the current exchange system, SPICE!!, they only way I have found to get it is via godsends, this in itself will be the downfall of the economy due to the randomness of it's collection.
    I have never been an advocate of player run economies, it doesnt work even on a large scale (as Ive mentioned in other post). Too many such games prices are based on procurement and manufacture, there based on the what the player wants to charge for them and regardless of the cost of procurement or manufacture.
    Some games countered this by setting a range on the value that an item is worth and you couldnt charge higher or lower than this. That seemed to work ok, but then if you find something useless to you and just wanted to sell it at a value higher than the vendors but lower than the minimum it b wouldnt let you.
    There will always be issues with auctions and player based economies, I think its a catch 22.

    Towns and villages would more than likely be clan holding built on a larger scale or made of multiple clans joining into a community. It would be a challenge to get it to work right if you could, but it would be interesting to see. The clans of a community become guilds and specialize in certain areas, like lumberjacks guild, smithing guild and the like.

    Downside would be the area of land required for each person and each clan, the map may not be big enough for such a large community as a town, small village maybe making up to 3 clans, but even then hard to implement I think, though a very nice growth idea to say the least.

    Might be easier to let the devs build the town then players buy and build within it, maybe a house, maybe a shop etc., Some how though I think this would be better in a pvp server, its a safe zone where player can gather in safety via powerful npc (or player) militia.

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    @ZhaoKuro You just made the point, more pvp players on pve servers cause they feel safer and not getting ganked by more powerful ones. I spent 6 years at sea, we had smoking and non smoking mess, believe it but most smokers preferred non smoking mess and happy to go above decks for a smoke and not in mess. They hated smoking mess due to constant stink of cig smoke. Same as Ive seen over the years talking to pvp players on pve servers, they dont want the hassle of world pvp and were happy to go to pve servers that had pvp zones, the main ones staying on pvp servers where the ones starting with the server or the ones with the cash to p2w. And I have yet to see any pvp player fight a higher or equal level players in any great number. More often than not it's the high level player attacking lower and weaker players.
    Although on servers where there was no looting and you didnt have to return to your body I have seen lower level players fight higher level ones for the hell of it.

    posted in General Discussion read more
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    I'm not coming back until this useless event is over, every single infected creature I come across is red, nothing I can do to even think of killing it. Now the creatures that never bothered you before when infected now chase you, so for me the whole event will get me nothing but add to a diminished life expectancy.
    I'm not even going to bother, to me it's a worthless and pointless event if your new or dont have steel armor and weapons and the skills to use them....

    what a waste of premium,,,,,,

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    @Angrrrry you know of course caging was common practice, for example from my own experiences dealing with horses.

    You have found a herd of horses and figured out there roaming and water holes.
    You set up the yard and make sure they drive straight into it and cant get around
    You set a man nearby to close the gate once they go in
    the rest of you on horses then drive the herd to the bottleneck forcing the horses into the pen and the hidden man rushes out and closes the gate.
    you can actually have a series of pens, were you can sort them as you see fit or even begin to work them for easier control.
    Only one you really have to wary of is the lead stallion, he's pretty pissed off about the whole thing.

    this process also works with cattle and others...

    I actually came across a wild horse (we call em brumbies, yanks call em mustangs) where i lived, it was out near the airport (I lived in the Australian outback, nearest city was 1000 miles away). Over an hour I managed to talk it up to my hand, then a dumb ass jet passed overhead and thats the last I saw of it apart from a cloud of dust..

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    @Moontsu sure, I get your point but then it also means there will be structures and items that you will not be able to advance through. But if your happy to limit yourself to the bronze age, thats ok too...

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    @Nightmare no it wouldnt, but the main reason healing quickly will not be implemented is in reality it could takes months to heal from a bear attack, and then you'd have to take into account infection. A sword hit would not only slice through flesh and muscle but would also more than likely break bones as well, and thats if it didnt sever the limb to start with. The romans had surgery, the gladiators lived primarily on legumes which promoted regenerative healing but even then a wound could still take weeks if not months to heal and more then likely end the gladiators career.
    Thats the reality of healing if its not a magic world, even alchemy never caused instant healing which is what would be needed for PvP or even PvE battle damage.
    Mind you the biggest thing I see ruining it are baby predators that can one shot kill you where in reality they never could...
    Also dont forget that it was possible to solo kill even a grizzly bear in real life, though hard, but then there also brown, kodiak, black, koala and panda bears which would be a lot easier to kill solo. LOL...

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    @Moontsu the only other way I can think of would be through auction and probably pay an arm a leg and your first born for it, or someone giving it to you.
    But so far I have only found iron nodes in disputed lands, I actually thought godsends would be in there as well from my first walkabout.
    Happily that was proved wrong my second day when I found more godsends outside of disputed lands than in it.
    Oohh!! forgot about that, maybe they might put iron as a find in godsends like bronze ingots.

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