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  • ZhaoKuro

    As you get experience and build strategies any game became easy... one great exemple of that is Dark Souls... hard as fk to starters, once you get the strategy it became so easy

    posted in Ideas and suggestions read more
  • ZhaoKuro

    Keep in mind that casual players or new players will just teste the game for like 5 minutes... some youtubers teste the game for like 30 min or 1 hour tops, this isnt enought to learn the basics of Wild Terra, So they will probabily give a bad review, and alot of players thinks if will buy the game or not based on reviews... so that like 10 players dont like the start of the game will low the review and 100 players that could play will give up before even buy

    posted in General Discussion read more
  • ZhaoKuro

    @LawBR said in What is/was really difficult and annoying in game?:

    @Angrrrry I dont think that would work. When a players dies, first think he wants to do is run to his body to get his stuff, most of noobs dont even wait stamina/health bar fill, so they would die again and again. This is how a player act in his first day, and this is the most important day if you want better reviews. So, you need to let noob players reach their corpses without dying again, even with low health.

    @Angrrrry we all lose challenging games, my suggestions is mainly focused on Newbies, i want to see the game with many peoples playing, for me at least the challege must come with experience and growth, for me dont make a sense die alot, have hard time finding what to do, where to go at fresh start of the game, newbies will lose insterest before even start to know about the game.

    Maybe mobs should be grouped by areas, its common sense in most games, when i played pvp server since the game dont have a map (i do like it) i know that i will find high level trees at northwest, and stones at south, disputed lends at west, so you start to analyse where you are at map, but the mobs i never saw like that, always saw bears everywhere, wolves and stuffs,, so i had to run carefuly

    Maybe newbies could start randomily at same regions where will find only lvl 1 mobs, and as they move the level increases...
    ,

    posted in General Discussion read more
  • ZhaoKuro

    Gonna drop some suggestions
    1 - Increase stack of itens that you regulary use, since the inventory is pretty low cuz you have to walk with axe, pickaxe, food, some wood and stone to rebuild the tools..., like Arrows could be 100
    2 - Increase population of small animals, in the past you used to find alot cow and turkey, but now feels like hard to find it, so kinda hard to craft arrows
    3 - I guess material to make Stone Arrow should not need Feather, cuz if you think all started weapons dont need anything instead of Wood and Stone, so why is harder to keep using bow and arrow?
    4 - Make foxes attack you when you hit, so only then start to flee away, is kinda boring run hunting down one fox that dont looks like want to fight

    posted in General Discussion read more
  • ZhaoKuro

    DwdPoison na Steam e KuroZhao ingame

    posted in Brazilian community read more
  • ZhaoKuro

    Seems you are high lvl that you can farm ok in corrupted, so if you are low, or dont have strong gear to farm well there your chances getting spices decrease highly

    posted in Ideas and suggestions read more
  • ZhaoKuro

    @Nightmare said in Future of the Game - Suggestion:

    @ZhaoKuro said in Future of the Game - Suggestion:

    you get it only at godsends,

    From corrupted land mobs and treasure chest too.

    hm... didnt know this 2 last one, feels high level content the Corrupted, and chest same cuz the key u get there too

    posted in Ideas and suggestions read more
  • ZhaoKuro

    @Raccoon said in Future of the Game - Suggestion:

    I think one of the things to fix is the spices, I understand that they were sooo expensive in the medieval period, but in the game the spyces has no value for themselves, no one is gonna waste spices for a food if you can get the same results from the normal food, it should be nice if you make people actually waste their spice and it also would fix the commerce in the servers wich doesn't have a lot of people by adding stats in those foods, temporary mov.speed health regen. Things like that would actually put a truly value to spices and not an invented value.

    They said that will add some stuffs to make you use ur spices

    Btw, i dont like much this spices system, you get it only at godsends, looks like something so random, depends of your luck finding it instead of farming or hardwork

    posted in Ideas and suggestions read more
  • ZhaoKuro

    @Nightmare said in Future of the Game - Suggestion:

    Cities require a lot of programming and testing, we simply can not afford to implement such content right now. Only after release of the game.

    Cuz that i said in future haha, just some thoughts

    posted in Ideas and suggestions read more
  • ZhaoKuro

    Nah, ppl still thinking the city rising about the clans, but im thinking much bigger then that, not everyone want to be in one guild, you have your own guild or you dont have it, but you still can live OR NOT in one city.

    Btw City will help more players that like play alone, so they dont have to do everything cuz they are alone, they can use city to allow other ppl to do things they dont want to do

    posted in Ideas and suggestions read more